|05-06-2013, 04:57 PM||#1|
Join Date: Apr 2010
Depth Pass doesn't work with matchmoving camera
I haven't been able to solve a depth pass rendering problem. Thus, I hope to find any clue or better solution..
I tried to create Depth passes in a couple of different ways. However, there is just black and white image whenever I render using an imported camera from bojou.
I used bojou for motion tracking, then I exported the camera to Maya.
The depth pass is rendered correctly using Maya perspective camera. It is fine as well when I created a new camera and doing a render with it.
For the Depth pass, I use render layer with luminance Depth presets and adjust the out color shader Old Min and Old Max.
I cannot find what went wrong with that imported camera.. anyone have any idea?
Thank you! Hope that I explained my problem here clearly..
|05-08-2013, 01:10 PM||#4|
Ann Arbor, USA
Join Date: Mar 2011
it will be easier to pinpoint what cause if you can put your maya file here. you can check those things though:
1. Does the imported camera have a parent.?
2. the imported camera's scale should be 1.
3. camera does not have a image plane attached.
4. render float (half or full)
|05-23-2013, 11:06 PM||#7|
Lord of the posts
Join Date: Sep 2003
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