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Old 05-02-2013, 01:26 PM   #1
cai
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How to repeat "Create UVs based on camera" every frame

Hi all. As the title suggests, I am looking for a way to repeat the Create UVs Based On Camera function on several objects before each frame of a batch render. This is in order to create flat gradients for a 2D cartoony effect that stay scaled and oriented to the object. Does anybody know how I can do this? Presumably scripting based but I don't know how!
Thanks
 
Old 05-02-2013, 04:01 PM   #2
cgbeige
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Dave Girard
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you're probably better off using the Facing Ratio of the Sampler Info utility to get camera-based shading. But, if you can show an example of what you're looking to do, that would make it easier to know for sure.
 
Old 05-02-2013, 07:57 PM   #3
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I think he means to create a projection texture..you can do it by RMB on a ramp and check projection. Now position the projection as you want and parent it to the camera.

cheers
 
Old 05-02-2013, 07:57 PM   #4
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