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Old 03-31-2013, 08:28 AM   #1
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Question Stretched looking normal map, help is immensely appreciated!

Hi, I baked a hipoly to a lowpoly, for normal map. With the normal map applied, I can see in the face of my character, it is stretched, is this something I must fix with how my UV's are layed out?

What I mean by stretched is for example the characters eyes are pulled further apart than how the hipoly model is made.

Also, with the normal map applied, I can see the UV edges on the model, as if I textured it this way, why is this?
Old 04-06-2013, 01:31 PM   #2
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Stefan Füssinger
Join Date: May 2005
Posts: 12
maybe you could post a screenshot describing your problem.
I´m still beginner, but i always try to be very critic, even if i couldnt do it better. And this is how i want you to treat me too.
Old 04-06-2013, 01:31 PM   #3
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