maya render passes compositing help

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Old 01 January 2013   #1
maya render passes compositing help

Hi,

Im trying to render an image of a bicycle, but I want this to be in seperate passes. Cycle is textured with a lot of mia_material_X_passes. Using image based lighting, mental ray, final gather. Now I cant for the life of me get even close to the result I get with the beauty pass, but I want to recreate that from seperate render passes. A bunch of passes just give black results but the ones that do work are diffuse indirect, reflection specular, beauty.

This is my beauty render:
https://www.dropbox.com/s/tez34kd2wdkm9v0/beauty.jpg

This is
spec
refl
indirect
diffuse


all added on top of eachother.
https://www.dropbox.com/s/gh41q8vykz2evv6/passes.jpg

As you can see a lot of the chrome reflection still misses. Also an alpha channel is not included in the targa layers I render, but i have checked alpha. But that is another problem, I can solve already. Hope anyone can help me because ive searched the internet far and wide but cant find any solutions.

Thanks in advance.
 
Old 01 January 2013   #2
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