maya render passes compositing help

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  01 January 2013
maya render passes compositing help


Im trying to render an image of a bicycle, but I want this to be in seperate passes. Cycle is textured with a lot of mia_material_X_passes. Using image based lighting, mental ray, final gather. Now I cant for the life of me get even close to the result I get with the beauty pass, but I want to recreate that from seperate render passes. A bunch of passes just give black results but the ones that do work are diffuse indirect, reflection specular, beauty.

This is my beauty render:

This is

all added on top of eachother.

As you can see a lot of the chrome reflection still misses. Also an alpha channel is not included in the targa layers I render, but i have checked alpha. But that is another problem, I can solve already. Hope anyone can help me because ive searched the internet far and wide but cant find any solutions.

Thanks in advance.
  01 January 2013
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