Light going throw opaque material?

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  01 January 2013
Light going throw opaque material?

Hi, I have a problem with mi rimlight, I post two images, the first with the problem and the other with the solution or maybe the way it should render, any advice? Im from 3dsmax and there I know what would be, but Im new in maya. Rendering with mentalray and all kind of shaders behaves the same (lambert, mia_material_x, blinn).
Thanks in advance.

The light in the eyes cavity shouldn't be there!

This is how it should be.

Please help me!

Last edited by demmaone : 01 January 2013 at 04:59 PM.
  01 January 2013
select the light, scroll down to the shadows section and activate "use ray trace shadows"
  01 January 2013
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