Rendering Depth With Blobby and Cloud Particle

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  01 January 2013
Rendering Depth With Blobby and Cloud Particle

Hi there,

I did a little poking around and I haven't found much regarding this issue. I am doing a few macro style shots with a very shallow depth of field so I really need a good depth pass. The only problem is that I am using blobby and cloud particles which seem to not be supported.

The only thing i have found is using an environment fog which is pretty hard to control.

Should I just give up and do my simulations in Realflow export as mesh then render in Maya? Or is there some type of solution out there that I am missing? Any suggestions would be greatly appreciated!

Cheers!
 
  01 January 2013
Nobody has any solutions? Looks like Realflow it is.
 
  01 January 2013
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