|01-19-2013, 12:57 AM||#1|
VFX and Generalist
Orange Tree Productions
Join Date: Jul 2008
Rendering Depth With Blobby and Cloud Particle
I did a little poking around and I haven't found much regarding this issue. I am doing a few macro style shots with a very shallow depth of field so I really need a good depth pass. The only problem is that I am using blobby and cloud particles which seem to not be supported.
The only thing i have found is using an environment fog which is pretty hard to control.
Should I just give up and do my simulations in Realflow export as mesh then render in Maya? Or is there some type of solution out there that I am missing? Any suggestions would be greatly appreciated!
|01-20-2013, 05:03 AM||#3|
Lord of the posts
Join Date: Sep 2003
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