glow and mia material

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  01 January 2013
hey hey,

i am just working on something similiar to this and was wondering how to emit light from an invisable object. i tried turning of primary visability in the render stats but that turns off the light shader, i tried just a lambert with transparencey on full with incadesance on full but that doesnt really work either.Pluging in that light surface gives me more control over the intensity which is much better.

thanks guys


also does anyone know if its possiable to either colorise a solid fractal 3d or convert it to a file texture?
a whoosh and twinkle is better than a sizzle and splat

Last edited by groovetube : 01 January 2013 at 01:42 PM.
  01 January 2013
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