Graininess in render

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 12 December 2012   #1
Question Graininess in render

I am doing some rending of our device for an interactive 360 tour. I am using Mentalray, 3 area lights and finalgather. I have my scene all lit up, but I am getting a graininess when rendering. How do I get rid of the grain and smooth it all out? I've attached a image to demonstrate.

Thanks,
Kassun
Attached Images
File Type: png Screen shot 2012-12-28 at 3.15.53 PM.png (93.9 KB, 38 views)
__________________
"The day you stop dreaming is the day you die"
 
Old 12 December 2012   #2
When using area lights - the default sampling settings typically are pretty low for performance reason. You need to raise the min/max samples to get higher quality.
__________________
"They're toys. My friends are toys, I made them..."
J.F. Sebastian

CGSociety Folding@Home team


CGSociety TF2
 
Old 12 December 2012   #3
Increasing area samples is one way, the old methods. But read this short article about area lights in mental ray, it should help.
http://elementalray.wordpress.com/2...rea-lights-101/
 
Old 01 January 2013   #4
Thumbs up

TheNeverman: Thanks
Kakkoii: Thanks for the article, it's been a great help. I adjusted my settings and now all is crisp and clear.

-Kassun
__________________
"The day you stop dreaming is the day you die"
 
Old 01 January 2013   #5
Unless I'm missing something - the link you posted describes how to adjust what I pointed out...


Originally Posted by Kakkoii: Increasing area samples is one way, the old methods. But read this short article about area lights in mental ray, it should help.
http://elementalray.wordpress.com/2...rea-lights-101/
__________________
"They're toys. My friends are toys, I made them..."
J.F. Sebastian

CGSociety Folding@Home team


CGSociety TF2
 
Old 01 January 2013   #6
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:40 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.