Refraction pass issues

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Old 12 December 2012   #1
Refraction pass artifacts

Anyone have an idea what is causing the random blue pixels in the attached refraction pass? The stark blue pixels are confined to one polygon object, and only one mr shader, and show up in random spots across the poly model in each image of the sequence. Any help would be appreciated.

Using Maya '13 on a Mac, rendering via Mental Ray and MentalCore.


Last edited by rhino23 : 12 December 2012 at 12:18 AM.
 
Old 12 December 2012   #2
Are you using final gather in your scene? If so, try disabling it temporarily and run arender to see what it looks like. If the spots disappear then you may need to adjust some settings.. Also, if you are rendering something that is in motion, flickering like this can occur. Have a look at your caustics settings if you find this to be the case.

You may also find some use out of these posts:
http://support.renderrocket.com/ent...pre-calculation
http://support.renderrocket.com/ent...illumination-gi
http://support.renderrocket.com/ent...pre-calculation
 
Old 12 December 2012   #3
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