3d volumetric ice cracks

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  12 December 2012
I think you might get an interesting (though somewhat rendertime expensive) result also by texturing the refraction (and possibly also the reflection) glossiness.
 
  12 December 2012
SSS Ice

@tobbew Yeah, definitely. I'm a big fan of mib_color_mix. Instead of painting different weights for different attributes of the material, I'll just setup 3 different mia materials and paint a weight map for each material in ZBrush.

I saw a post here about SSS and ice. He didn't provide precise numbers, so I had to figure it out on my own. His has a greenish cast which I didn't figure out completely and went with straight white. You can see my result in the attached image. The upper portion of the pillar is SSS ice, while the bottom is mia ice. I was pretty happy to see SSS passed photons. I'm guessing that's why the ceiling at the top is brighter, which matched when the pillar was completely mia ice.

__________________
www.mattpaquin.com
 
  12 December 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:07 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.