Weird renders with a lot of motion.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  10 October 2012
Weird renders with a lot of motion.


I'm trying to render out a sequence using motion vector pass. The problem is that my materials get wierd in frames with a lot of motion when motion blur is turned on in the render globals. If I turn it off, it looks fine.

Have a looksie:

Correct image:

Incorrect image:

As you can see, there is a whole lot of dark spots in the face on the image with a lot of motion. This makes the material's overall brightness much lower in frames with a lot of motion blur, and it looks weird.
As you can see, the teeth also seem to be a lot brighter. This makes me suspect that it has something to do with the light map.

I'm using a mix8layer shader with a couple of mia_material_x, misss_fast_shader_x, and displacement.
"No, the movement is good, it just has to travel faster from spot A to spot B in the same amount of time."
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:14 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.