Alpha maps vs studio sphere

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2012
Alpha maps vs studio sphere

Hey guys

Probably I've made some silly mistake and it is easy to fix, however I'm slowly going nuts.

Here's the problem:

- Surface shader is just for sky texture. It could be added in post-production, but this time there's no need.
- Blinn is my studio sphere for light bouncing. Works fine.

The problem is hedge alpha maps are visible only on the studio sphere part (red circle). It looks like alpha map reveals the studio sphere. I tried turning off refractions and reflections in the render stats of studio sphere - nothing.

When I delete the studio sphere everything seems to work, however I lose my preferred lighting.

Any ideas?
I don't even know how to name this error ._.

Many thanks!

Last edited by osael : 10 October 2012 at 10:24 AM. Reason: renamed topic
  10 October 2012

Got it working!
As I thought it was something silly.

Just unchecked 'Visible In Transparency' in mental ray tab.

Thanks anyway :-)
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:11 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.