When all of a sudden i stumble across a node called membrane.
My life inside Maya flashes before my eyes, as i realize what i'm reading. A nCloth "deformer" node that simulations dynamic behavior.
|The nCloth node applys dynamic motion to a deformable mesh. This can be used to simulate cloth behavior, as well as other deformable dynamic shapes, such as metal.|
So i dive strait into the node and for the life of me can't figure out why this node is not front and center on the feature list, it's incredible! It has all the benefits of nCloth but scrubs and is very simple. Collision detection, stretch and bend resistance, Turbulence, wind!, However the only indication it even exists is in the node documentations. I had to write my own scripts to apply it and you can't weight it on and off like a normal deformer.
Can anyone tell me why i should't use this node more often? It seems to float somewhere between a deformer and a simulation. Other than that I can't seem to find a good reason not to use it.