Houdini Ocean Toolkit for Maya

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 04 April 2010   #16
yea, +1 for mac compile please!
- - - -
evan viera
Old 05 May 2010   #17

I canīt get the shader to work either. Iīve typed in more or less the same as "mckchrn1234" did. Can anyone that got it to work write exactly what you have in your maya.env file? And the steps for installing it maybe.. Or maybe itīs something else, but any sort of help would be good. I think this plugin will be perfect for a project im working on.

Old 05 May 2010   #18
A little update, I added a 2011 64bit compile for Windows.

Luke046: What error do you get? have you problems with the deformer or the shader? Did you try installing the C++ 2008 Redistributable Package? If you followed the installation instructions it should work.
Old 05 May 2010   #19

You Rock!

The 64bit compile for 2011 is working well.

Thanks again!
Old 05 May 2010   #20
I would like to thank you for this amazing plugin. It's realy helfull in production.
Render Monkey
Old 05 May 2010   #21
Step by Step Installation procedures pls.. for maya 2010 64 bit

Thank you very much in advance
Old 06 June 2010   #22
Is there someone who could compile this for linux x64?
Just imagine what 3d can do


Last edited by Robbert : 06 June 2010 at 02:30 PM.
Old 08 August 2010   #23
A little update: The deformer is now multithreaded for Maya 2009 and above. Re-download from first post if interested.

Cheers, Nico
Old 08 August 2010   #24
Thanks man! It's really awesome !
Render Monkey
Old 08 August 2010   #25
Thanks so much for the awesome tool! I managed to install the deformer part, but for some reason shader doesn't seem to work. It actually crashes my maya2011 (64bit). Deformer works great though.
Does anyone else have similar problem?
Old 08 August 2010   #26

Just a big thank you for doing this.
Old 09 September 2010   #27
Thank u man I'll try this and I'll let u know how it goes. Thanks for all the work.
LDEA Kon Kuatica
Old 09 September 2010   #28
still anyone that can compile this form linux 64?
Old 10 October 2010   #29
At first Thnx allot fro this great plug-in

But I have some questions.

Im using it with a ship in it that is sailing. Now how do i get the ripples/ wave that come from the ship. And how do i get fom comming up on the front of the ship?

I know i have to do something with displacement maps or am I wrong?

and could you do some small explanation when you know the awnser? not like yes with disp maps... cause i dont realy know how it works.

Some how i need to find out that the ocean knows where the collision is and start the waves from there. (in a V shape.)

i hope someone can help me with this.

Old 10 October 2010   #30

Im not sure you can do this in the way you imagine. This is after all a texture solution not simulation so you will need some pre-generated texture you can put on top. Maybe Im wrong. Dindnt have so much time to play and analyse it, but maybe you can use maya ocean to generate ripple mask and use that. Or comp something in.
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright Đ2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:01 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.