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  06 June 2009
thanks viki!

im going to dissect that file like i was back in highschool biology

i have been having trouble getting detail fluids, most have been very fuzzy, with out turning up the voxel res to absurd levels.

thanks again!
  06 June 2009
aww thanks for the mention viki

Who on earth was using your setups in production?

I think it's great that you share this work - you clearly have a great understanding of fluids and its very generous to let other people learn my dissecting your files. But just taking your work and using it without a proper understanding and implementation is greatly unfair on you and will also catch up with them in the end if they're pretending they have skills they don't have.
  06 June 2009
Hey Vik,

Could u share like what sort of texture u used for the color and incandescence? are those Maya textures or custom-made?

Thanks for all the help by the way~!!! Looking forward to your tutorial~

  06 June 2009
Hi, vik!

you've always been generous on these stuff, sharing those amazing setup with us. i really appreciate that! the distance to the high end level visual effects has been shortened a lot by your efforts, so thank you for that.

i have to say it's really a bad move to put your work directly in production. it's a real small world isn't it. and i hope other people should always be thankful to these guys who's willing to share the techniques, and if you can, contribute something useful...

your works are amazing, i've seen almost everyone of them, the waterfall, the wave foam, the splash, the nuke... they're all very useful when it comes to game and film fx, i have to say, to be frank, i might possibly wanted to use some of the techniques you showed to us coz they're efficient and awesome, but i'll ask you first if you want me or not to extensively use your setup for production, i think it's about respect and intellectual property even this is a public forum.

anyway, keep up with these amazing work and R&D, nice to see your stuff pop out on the maya dynamic session.

Good luck.

if ( == CG) {
lifespanPerPerson -= rand(5,10);

OMG! You did that?!
  06 June 2009
Hey folks,
really appreciate ur comments & feedback but there is sumone else also behind my nuke study. I started doing nuke things 3 months back. I didnt see tons of references but I saw sum few good reference videos.
My first few test for nuke`s were horrible But I didnt gave up easily & I had most of my sleepless nights doing & checkin sims to study each minor change or movement of fluid sim. & then later I got sum good results,So this was a stage where I had little succes to do sum acceptable or believable nuke sims :

but I was still not Ok of wt I was looking for & then One fine day I saw Wayne`s test :

I felt this was a master piece & I must ask him for a hand & he was too generous & kind for help. but before I asked him for a direct help I felt tht I shuld make another attempt to get close of wt he had, So this wt I ended up :

then I looked at my sim & I realized tht I was still lacking a continuous swirl energy So I decided to approach him with my above test files for his magic touch. he did few changes to my files but those few changes were the key thing to get perfect swirl or rolling effect for nuke Sim. I think He had probably talked abt his settings in Fume vs maya fluid thread.
he has always been welcoming & great person to me. I m not overselling but I m trying to be honest. bcoz Of him my nuke test wuldnt have gone this far or to next level.
So he`s the man who shuld be applauded & to be admired for his effort for taking maya fluid at such level.
therby I think a tutorial on nuke by him will be the best thing to get.

sharing production quality stuff is little inappropriate to me at the moment.sorry for tht:-( but I can`t do this right now coz It dampens all the hard work of what we have attain through our sleepless nights. but sharing ideas has never been a problem for us.
feel free to drop a line to Wayne for his tutorial help!
cheers & thnxs to Wayne & all of u for motivating me.

  06 June 2009
Quote: Hey Vik,

Could u share like what sort of texture u used for the color and incandescence? are those Maya textures or custom-made?

Thanks for all the help by the way~!!! Looking forward to your tutorial~


NO there is nothing called custom-made texture for fluid as far as I know. I dont think people over here are gr8 fan of using texture except me :-). look for the attachment below if u think if it wil be of any help to u. btw u can also have check here.

wayne has mention his few settings. try & follow tht I m sure u`ll get sum decent good result.
Attached Images
File Type: jpg colorsettings.jpg (34.2 KB, 746 views)
  06 June 2009
Hey Vik,

Thanks for the kind words bro. Glad to have been able to help.
IntroductionTo Maya Fluids:
  06 June 2009
This is good, keep going...

Wayne's test is still the closest to convincing.
"If we look closely there is a harmony here, but it is the harmony of collective murder"
Werner Herzog, 1982
  06 June 2009
Wayne hows that tutorial coming along? Cant wait to check it out.
  01 January 2010
another small update from me on this thread.


Heartfelt Thanks to Duncan Brinsmead, for replying to all my queries & helping me out in carrying these tests.
No such test wuld have been possible without his assistance & many others like David, Wayne, Dagan.... There is hardly a day that goes by without some new knowledge coming from U & those more experienced in this area.
My deep appreciation goes out to these experts who so willingly offered their ideas and encouragement.

thanks much,

Last edited by viki164 : 01 January 2010 at 08:35 PM.
  01 January 2010
Great tests once again ! there are some really nice sims you get there ! Thanks to you too for sharing a lot with us .your work is very inspiring and the knowledge you share is very educational!

keep up.
  01 January 2010

I have a question, why my maya got crash when I cache the fluid container that rez exceed 200*200*200?

How should I do?

Use command line: maya -prompt 'cache maya mel' ?

Is there any option to cache fluid container more smart?

Contact me:
  01 January 2010
I thinks its a bug maya 2009, it works in both 2008 and 2010. It doesn't matter what os you use, or whether you batch sim or not, crashes everything. The fix.... upgrade or downgrade!

Quoted from this link ..

"What's fixed in Fluid Effects
nCaching high resolution grid fluid effects causes Maya to crash
Previously, in Maya 2009, caching high resolution grid fluid effects, which
were supported with the previous fluid cache system, caused Maya to crash.
This problem has been fixed. You can now nCache fluid effects with grids
that are comparable to the size of those that could be cached with Maya 2008."


  01 January 2010
Originally Posted by ChrisBore:
Quoted from this link ..

Thanks! Very useful!

Contact me:
  01 January 2010
hi guys,
ive been following this thread and did a simple test fluid.
and now im stucked at how to slow down the simulation by using cache.

i tested with 2 difference ways:
-cached fluid then retime the cache as a trax clip.
-render by setting by frame to 0.5.
here is the sample (u can see the motion of the fluid is "jumping" from frame to frame)

any help would be appreciated.
Please excuse for my english..........

P.H project WIP...........

Last edited by ph2003 : 01 January 2010 at 07:12 PM.
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