what's hell 4 my fluids.

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  09 September 2013
what's hell 4 my fluids.

my fluids have something wrong ...
My main paraments are
Basic emitter attribute : Rate (Percent) : 200
Density/Voxel/sec : 200
Base simulation 60
Size X Y Z 20
Shading transparency RGB 38
color input bias : 0.8 Color mode : density
Incandesence mode : temperute input bias : 0.85
Opacity : 0.15 opacity mode : density
i get some swirl , some noise 4 my fluid ...

I want my fluids are smooth, How i fix it? ...
Thank fisrt
Attached Images
File Type: jpg fluid.jpg (52.6 KB, 56 views)
  09 September 2013

I think your problem is due to the emitter rate and the number of your density. Leave the emitter rate to 100 (default) and maybe for the density divide your value by 3 or 4.

I think there is so much density in your container and that's why your rendy looks like this. And 60 for the resolution might be too low but anyway.

If you're doing a basic smoke sim, you dont need so many density.
  09 September 2013
You can clearly see the voxel pattern in your sim, so either its like babdaddy says, or you can go to the Shading quality tab and set the render interpolator to smooth and see if that helps.
Voxels for dinner.
http://esvfx.wordpress.com/ maya vfx blog
  09 September 2013
thank Baddady,Schempp so much. I just test with setting the render interpolator to smooth and see the better result . Thanks alot!!!

How to add more detail on fluids ? I used the texture for color and incandesence but it is not realistic.
Attached Images
File Type: jpg fluid.jpg (82.3 KB, 12 views)

Last edited by NDoubleV : 09 September 2013 at 03:04 AM.
  09 September 2013
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