Maya fluids smoke issue

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  06 June 2013
Talking Maya fluids smoke issue

Hi Friends,
I have been facing an issue as I try to create a smoke trail just like the one in Harry potter. My issue is that either my trail looks boxy with less base resolution(100) else when I increase the base resolution(400) the simulation takes forever to move in the viewport I have to batch render each time i want to see my simulation. That means batch rendering every time I make a change. Can anyone help me out with this issue?

Also would like to mention my system configuration in case thats the issue.
Dell Precision T5600 Chassis, 635W
Intel Xeon Processor E5-2620 (Six Core, 2.00GHz Turbo, 15MB, 7.2 GT/s)
16GB (4x4GB) DDR3 RDIMM Memory, 1600MHz, ECC
1TB 7200RPM 3.5'' 512e/4K Hard Drive 1
Graphics : 1 GB NVIDIA Quadro 2000 (2DP & 1DVI-I) (1DP-DVI & 1DVI-VGA adapter) (MRGA17L)
Windows(R) 7 Professional 64 bit (English)

Thanks in advance.
Ashita Reuben.
 
  06 June 2013
simulation issue

couple things.
  1. do you really need fluids for this? might be a job for particles.
  2. for me, the difference between 300 and 400 is a lot. The quality of 300 is pretty go for HD.
  3. auto resize?
  4. I'd simulate at 100 to 150 and use SOuP fluid uprez to get to 300.
Guess that's more than a couple.
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  06 June 2013
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