|04 April 2013||#1|
Join Date: Jan 2013
Hair linked to fur has no effect on the fur
Hi, I've attached a hair system to fur but if I simulate it and let the hair move, the rendered image displays all the fur in the exact same place, like it is not linked.
There are around 1 million bits of fur, with a hair grid around 30x30 to simulate this (I know it's not the most accurate but I just want simple movement). It's quite a large ground plane which is why I need the amount of fur, any help would be appreciated, thanks.
edit: it works fine on a smaller scale, is there something I could have accidentally disabled in the fur?
Last edited by JustAnotherGuy : 04 April 2013 at 07:19 PM.
|04 April 2013||#2|
Join Date: Mar 2011
Look for a node that's something like "furCurveAttractors" or something like that and try increasing radius.
Did some tests, make sure that the hair system is curves not pfx hair, you may also need to adjust "End Length" and DO NOT TOUCH START LENGTH!!! Every time I moved the "Start Length" slider I got a lovely Maya crash... been like that for years now I'm pretty sure.
Demo Reel 2012-13!
Last edited by newguy4life : 04 April 2013 at 09:27 PM.
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