rgbPP attributes will not render

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Old 04 April 2013   #1
[solved] rgbPP attributes will not render

No matter what I use as an input I cannot get mental ray to render the per particle colour. The viewport displays the proper colour but when I render it always uses lambert1. Would love if someone could help me out

edit: should also note this is true for any particle render type. point, multipoint, spheres, etc.

edit again: I managed to get it working using this method from maya2013 docs.

Last edited by pollos : 04 April 2013 at 10:59 PM.
 
Old 04 April 2013   #2
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