rgbPP attributes will not render

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  04 April 2013
[solved] rgbPP attributes will not render

No matter what I use as an input I cannot get mental ray to render the per particle colour. The viewport displays the proper colour but when I render it always uses lambert1. Would love if someone could help me out

edit: should also note this is true for any particle render type. point, multipoint, spheres, etc.

edit again: I managed to get it working using this method from maya2013 docs.

Last edited by pollos : 04 April 2013 at 10:59 PM.
  04 April 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:19 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.