distribute particles more evenly? (for gross on a grid)

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  02 February 2013
distribute particles more evenly? (for gross on a grid)

This is something I thought would be simple but apparently not! All I'm doing is using nParticles emitted from a surface and then my vray proxies instanced to them, however the default random distribution is horribly patchy in parts and too dense in others.

How would I go about distributing my particles more evenly?
 
  02 February 2013
Hmmm, I'm not sure how well this would work, but if you're looking to generate a certain distribution of emission, you can use texture based emission rates. If you're looking for a uniform emission, a uniformly colored texture might help (probably not, as it would still try to choose random values). Emitting from vertices would look extremely uniform (100%), so that might look too fake.

From my understanding of how the surface emission works (based on random number generation I would assume), the only way to make the emission look more uniform is by increasing the rate (the more random numbers generated, the more uniform the distribution).
 
  02 February 2013
You could try using a very high emission rate with emissionOverlapPruning and setting the particle radius to the desired separation of particles.
 
  03 March 2013
Quote: "Emission Overlap Pruning Removes newly emitted nParticles before they appear in the simulation based how much they will overlap with existing nParticles. This value scales the collision radius used to determine overlap. A value of 1.0 it guarantees no self collisions with other particles on emission."








Hmmm, that seems to imply it will only stop particles appearing in the exact same spot (which is very unlikely anyway?) If I make my particles big enough (say, half the size of the objects I want to instance with them) that should work though?
 
  03 March 2013
Yes.. the particle radius value is important for pruning. If the radius was zero it would not prune at all. The pruning value is a scale factor applied to the radius, so if the radius was small you might want to make the pruning value really high.
 
  03 March 2013
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