Multiple dependent solvers/caches

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  02 February 2013
Question Multiple dependent solvers/caches

Hey guys!

I have a setup where I work in multiple solver-steps.
Something like this.
  1. cache solver 1
  2. feed cache 1 into solver 2
  3. cache solver 2
  4. feed cache 2 into solver 3
  5. etc.

It seems that maya ends up creating a new cache folder every time, since it cannot overwrite a cache that is bound in that same scene. So I'm forced to close my scene, copy the caches into their right position, reopen the scene and continue. (disabling/deleting the caches didn't help)

How do you deal with such a setup?
Working with 3dsmax 2012 & maya 2014 on Win 7 64bit
  04 April 2013
I thought I'd post my solution here, in case somebody runs into this when searching a solution for the same problem.

So it turns out that maya's mel scripts assume that a user wouldn't want to overwrite a cache that is referenced elsewhere in the scence. There's actually a comment in the script explicitly stating this.
(C:\Program Files\Autodesk\Maya2013\scripts\others\getCacheDir ectory.mel, line 126)
if ($dfExists) {
	if (clashesWithInSceneCacheFile($descriptionFileNames  ,
			$existingCaches)) {
		// assume user will not want to overwrite files if it would
		// mean clobbering data used elsewhere in this very file
		$subDir = getNameForCacheSubDir(1,$baseDirectory, $subDir);
		$cacheDirectory = ($baseDirectory + $subDir);
		$dfExists = 0;

Since I have quite a few solvers that depend on caches from previous solvers, I cache them with a script.
The script caches all objects within an object-set.
Now in addition to that, the script finds all objects that read the cache that is about to get updated, changes the "cacheName" attr to a temporary garbage string, updates the cache and resets the "cacheName" to its original value.

I thought this might cause problems because maya keeps the cache-file locked on disk, but nope, it works like a charm.
Working with 3dsmax 2012 & maya 2014 on Win 7 64bit
  04 April 2013
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