Fluid emission from texture sequence

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  11 November 2012
[SOLVED] Fluid emission from texture sequence


I'm trying to emit heat and density into a 3D Fluid container from a polycylinder with an image sequence as the emission texture. And it's kind of unpredictable how this gets evaluated. It seems, that maya uses only the frame I have chosen when selecting my texture in the file browser and ignores the "use texture sequence" button. Or something like this.
I'm pretty sure it worked in another scene some days ago with the same maya version, so I'm a little bit unsure if this is a bug or just my mistake.

Maya2013 SP2 x64, Win7x64


Last edited by derMarkus : 11 November 2012 at 03:55 PM.
  11 November 2012
Go here: http://forums.cgsociety.org/showthr...?f=86&t=1065579

AnimatedFox made a python script that forces the image sequence to update, just make sure you look through the comments because there was some weird spacing when he copied the script to the forum that was giving me a syntax error.
Demo Reel 2012-13!
  11 November 2012
Seems to work fine, thank you! (And the author of the code, of course.)
  11 November 2012
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