Point-caching Ocean object

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  11 November 2012
Point-caching Ocean object


I wanna use the ocean object in maya to create an ocean plane which I then want to be exported to 3ds max for further treatment/rendering.
I just can't manage to bake the geometry into a point cache for max.
Is this the wrong way? I've tried exporting a high-res preview plane but o luck there. And I can't manage to get the actual plane which is getting rendered to display at an acceptable level of detail.

  11 November 2012
If you convert displacement to poly with history then you will have a mesh you could then bake the animation on.
  11 November 2012
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