|11-26-2012, 03:01 PM||#1|
Join Date: Sep 2009
Point-caching Ocean object
I wanna use the ocean object in maya to create an ocean plane which I then want to be exported to 3ds max for further treatment/rendering.
I just can't manage to bake the geometry into a point cache for max.
Is this the wrong way? I've tried exporting a high-res preview plane but o luck there. And I can't manage to get the actual plane which is getting rendered to display at an acceptable level of detail.
|11-27-2012, 03:00 AM||#3|
Lord of the posts
Join Date: Sep 2003
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