Do people use MaYa to make particles for video games?

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  10 October 2012
Do people use MaYa to make particles for video games?

I find that I'm having a very hard time looking up tutorials, or any info at all on FX for GAMES made in Maya. Almost everything I find is for UDK. I would rather learn to do these things in Maya, but is that unrealistic?
  10 October 2012
You might be better of with 3dsmax. I haven't really heard of any companies using Maya.
  10 October 2012
Usually particle FX are something directly handled by the engine - the emitter, forces, shader assignment, lighting and rendering. There is a run-time performance cost for each aspect (e.g cpu, gpu, memory) so they have to be managed carefully. Often it has to work with constraints of the physics engine as well if there is anything dynamic.

The exception is when something is generated in a DCC package (Maya, Max) and then baked down/and or rendered. But its important that these elements are efficient as possible and are usually reserved for a scripted event.

UDK or Unity would be good places to learn the real-time craft.
  10 October 2012
Thank you! Exactly the answer I needed.
  10 October 2012
Is it possible to import UDK particles into Unity? I find that Unity's Shuriken particle system isn't that great, but my buddy is making a game in Unity and I wanted to help him out.
  10 October 2012
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