particle -> fluid perPointEmissionRate

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Old 09 September 2012   #1
particle -> fluid perPointEmissionRate

'Wlecome everybody'

Just want to be sure that we've got no direct control over perPointEmissionRate (particleToFluid) for individual channels- densityPP,velocityPP etc within one particle system... (no expressions or SOUP) is that true ?

First thought to go beyond such problem would be using few particleSystem(that match exact motion of original particles) with individual emitters for each channel.

Thanks in advance!
Best for all.
Old 09 September 2012   #2
Take a look at the setFluidAttr command.
Old 09 September 2012   #3

True Derek.... you're right... but just as I said lets forget right now about expression,mel,soup... .

Old 09 September 2012   #4
No problem. Just as long as you know there is a solution available...
Old 09 September 2012   #5
do check with SOUP it has it
but if you want to control individually like densityPP , tempPP or FuelPP..there is a workaround.

you have RatePP so make three different particle fluid emitter. In one emitter just emit density & rest two u can use it for Temperature & Fuel. In this way u can randomize the emission.

hope it helps !

Last edited by viki164 : 09 September 2012 at 01:54 PM.
Old 09 September 2012   #6
Hi Vikas. Thanks for support.

Yeah SOUP looks great, but for now I'm trying to use kind of build-in tools although `soup` is totaly free.

Anyway, now I'm sure that we can use one particle system but with few perChannelEmitters, but maybe perPoint-perChannel with one emitter could be a bit faster.... oh nevermind, there is few ways out so it's not that bad.

Apart from that thread - great skill and works Vikas.
Best to you!
Old 09 September 2012   #7
SOuP node pointCloudFluidEmitter has inputs for inDensityPP, inFuelPP and inHeatPP.
Old 10 October 2012   #8
Thanks for that one to Aikiman.
Old 10 October 2012   #9
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