Blackbody Radiation Shader or Idea for Maya Fluids

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  10 October 2012
It is working great, now we can study the magic behind it too. Thanks a lot
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  10 October 2012
will this work with maya 2012 SP2 ? i cant get this plugin loaded !
 
  10 October 2012
oops double post !

Last edited by viki164 : 10 October 2012 at 08:20 PM.
 
  10 October 2012
Is Python and Mel so yes, it works.
 
  10 October 2012
Originally Posted by viki164: will this work with maya 2012 SP2 ? i cant get this plugin loaded !


Sorry,I haven't tested on Maya 2012 SP2.
Didn't it work? I'm terribly sorry.

I'd like to modify the problem, but I'll not be able to test on 2012 SP2 quickly.

If don't you have some reasons you should use the node, remove blackbodyNode.py from your $MAYA_PLUG_IN_PATH.
You can use it with "Expression mode" without the plugin.

Please try it!
 
  10 October 2012
thank you Tai for this handy tool! really really appreciated

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  10 October 2012
@ Mathias & @ Tai ..Its working now...both with maya 2012 & 2013.
It was my bad that i tried to download as right click & save as...it gave me some wrong file it contained some html tags in the .py file..
now i downloaded the proper *.zip file & it works like a charm

cant wait to apply this shader on my sims..will post the results soon..

Best,
- Vik
 
  10 October 2012
nice test Mathias,
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  10 October 2012
Really nice tests.
Thank you Mathias!

But my name is Tai Komatsu, not Taiko Matsu
:P
 
  10 October 2012
oops, corrected it, sorry!

thanks again
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  10 October 2012
Here is my Test of your shader but I somehow end up using the multipliers. Is this a normal proceudre, should I not be getting desirable colors and intensity by default, or maybe I fiddle with my temp and fuel too much..

http://www.youtube.com/watch?v=c1lx...ture=plpp_video

Test 03 Resolution is 500 ( 250 * 214 * 500 ) 26,750,000 VOXELS

Simulation time took almost 2hr on Core I7 2600k 16GB RAM

Cache size for Test 03 is smallest size 321 MB and biggest size is 941 MB in total for 100 Frames is 53 GB , I hope these numbers can help you with people who are thinking why your fluids dont have enough details like you see in other fluid tests.
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  11 November 2012
Thumbs up

Originally Posted by tozger: Here is my Test of your shader but I somehow end up using the multipliers. Is this a normal proceudre, should I not be getting desirable colors and intensity by default, or maybe I fiddle with my temp and fuel too much..

http://www.youtube.com/watch?v=c1lx...ture=plpp_video

Test 03 Resolution is 500 ( 250 * 214 * 500 ) 26,750,000 VOXELS

Simulation time took almost 2hr on Core I7 2600k 16GB RAM

Cache size for Test 03 is smallest size 321 MB and biggest size is 941 MB in total for 100 Frames is 53 GB , I hope these numbers can help you with people who are thinking why your fluids dont have enough details like you see in other fluid tests.



Sweet test , also awesome sim Mathias..!!

Tai Komatsu thanks alot for this amazing shader
 
  03 March 2013
Firstly, I want to thank you for this handy tool Tai.
I thought i'd try it with Arnold since the new release supports fluids but unfortunately the shader doesn't seem to be compatible.
I'm not sure if it's something you could look into if you have access to Arnold or if SolidAngle would bother looking into it.
 
  03 March 2013
THarland, it's not Tai's fault. MtoA doesn't support the Temperature Incandescence Ramp in the fluid shader for now. Only color. Hopefully that will change soon
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  03 March 2013
Originally Posted by m0z: THarland, it's not Tai's fault. MtoA doesn't support the Temperature Incandescence Ramp in the fluid shader for now. Only color. Hopefully that will change soon
That explains it.
Thanks Mathias!
 
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