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Old 02-24-2013, 12:41 PM   #31
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I always found fume easier to use than maya fluids. I am wondering when it will be released (it has been 6 months that sitni sati did published this news if I remember well)
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Old 02-25-2013, 04:38 PM   #32
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Quote:
Originally Posted by stooch
hmmm. fume or houdini? decisions decisions...

Houdini of course!
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Old 02-25-2013, 04:57 PM   #33
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Quote:
Originally Posted by stooch
a little too late to the party? hmmm. fume or houdini? decisions decisions...


Tough to compare a ~$400 plugin to a $4500+ full software.
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Old 02-27-2013, 08:25 AM   #34
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Don't know if i should post this here since it's a FumeFx thread but i was in the beta for Fury and made a quick test using realflow for the simulation and rendered it using Fury for Maya and this is what i got.
http://www.youtube.com/watch?v=jqG2xFO_Ylw
Also tested a little Krakatoa for Maya and the differece between the two is that Krakatoa is CPU based multithreaded and the particles cannot be scaled since it's a point volumetric renderer, Fury however is a GPU particle renderer and it has the ability to scale individual particles.
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Old 02-27-2013, 11:14 AM   #35
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Quote:
Tough to compare a ~$400 plugin to a $4500+ full software.


We are comparing Maya fluids to Fume Fx, why not Fume FX to Houdini Fluids ?

At the moment, I found Mantra a bit slow. So it is difficult to predict result when you begin with Houdini fluids even if I found the result nicer than Fume.
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Old 02-27-2013, 11:27 AM   #36
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What about comparing Phoenix FD with Fume FX?
From the videos i've seen of Phoenix FD on Chaos Group's youtube channel it's very easy to set up and very fast, plus it has a quick preview in the viewport and the ability to resimulate simulations wich basically focuses more of the details having already the base from the previous simulation.
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Old 02-27-2013, 11:40 AM   #37
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I didn't use Phoenix at all so I can't compare it to other product solutions.
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Old 02-27-2013, 05:33 PM   #38
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Quote:
Originally Posted by dmeyer
Tough to compare a ~$400 plugin to a $4500+ full software.


price of maya + price of fume = price of houdini and no plugins needed. comparison is very easy.
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Old 02-27-2013, 05:57 PM   #39
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Quote:
Originally Posted by stooch
price of maya + price of fume = price of houdini and no plugins needed. comparison is very easy.


Not if you already have Maya.

Then its a ~$400 plugin or ~$4500 for Houdini.

From the perspective of a current Maya user, evaluating fluids systems (this is the maya forum after all) are the Houdini fluids 11.25x better than Fume?
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Old 02-27-2013, 06:13 PM   #40
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Quote:
Originally Posted by dmeyer
Not if you already have Maya.

Then its a ~$400 plugin or ~$4500 for Houdini.

From the perspective of a current Maya user, evaluating fluids systems (this is the maya forum after all) are the Houdini fluids 11.25x better than Fume?


from the perspective of a VFX supervisor who is staffing up and buying tools, its a choice between buying houdini or maya + fume.

not every users needs are the same. you are replying to my post "hmm houdini or fume, decisions decisions". so you are talking directly about my personal needs, not yours.
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Old 02-27-2013, 06:18 PM   #41
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Quote:
Originally Posted by stooch
from the perspective of a VFX supervisor who is staffing up and buying tools, its a choice between buying houdini or maya + fume.

not every users needs are the same. you are replying to my post "hmm houdini or fume, decisions decisions". so you are talking directly about my personal needs, not yours.


Yes, exactly.

Your choice is Maya + Fume vs. houdini

Not Fume vs. Houdini
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Old 02-27-2013, 06:19 PM   #42
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ok? so what are you babbling about still? i dont get it. buy fume. im not forcing anything on you. did you get personally offended by my post and now feel the need to defend maya and fume by comparing the price of a plugin vs a full featured app?

yes, one is cheaper than the other, if that is the only consideration then buy cheaper. i wont argue with your decision.
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Last edited by stooch : 02-27-2013 at 06:24 PM.
 
Old 02-27-2013, 06:22 PM   #43
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Quote:
Originally Posted by stooch
ok? so what are you babbling about still? i dont get it. buy fume. im not forcing anything on you.


ha.
nevermind.
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Old 02-27-2013, 10:10 PM   #44
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after fumefx in maya we need only a procedural particles system like pflow that update in realtime and may would become the best fx software ever
 
Old 02-27-2013, 10:22 PM   #45
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Well slowly maya take the 3ds max road
- Krakatoa
- Fume
- Dmm
- Pull Down It
- RealFlow
- V-Ray
- Shave and Haircut

While each plugin offer good solution to maya weakness in Various area it represent a cost close to 12900 euros when you combine all.

When i start to learn Maya the philosophy was all in one, Maya could achieve about anything without any pluggin, it was especially true in Maya 7. Off course now The Maya Unlimited option would appear quite prehistoric, but at the time it was the great strength of Maya , the most versatile package of the market.

Buying pluggin is not a bad thing, from the pov of efficiency using Krakatoa or Fume will give you very fast result , and very good result.

But i find that at 3400 euros with a workstation license Houdini offer what Maya 7 has to offer at his time . An all in one package where FLIP, GRID fluid, RBD , Fur , rendering are all included. All dynamics system can interact together and for this reason i share the pov of Dimitri.

The big problem of H is the learning curve, but the more i discover the package the more i find that it's core philosophy is far more reliable than
- waiting for Autodesk update in Maya with your finger cross every year
- relying on 7 third part developper to complete the weakness of the tool
- Make things working together (Less and less stable Core + No interaction beetween external solver)

of course i only talk about FX here !

Fume + Krakatoa is a good news , but again like Dimitri said ,i find it's coming too late

Cheers

E
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Last edited by SebKaine : 02-28-2013 at 07:44 AM.
 
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