Non-humanoid either non-quadruped characters.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  08 August 2013
Non-humanoid either non-quadruped characters.

Hi guys, one more question.
Does it make sense to animate in MB characters which are not suitable for characterization using the standard control rig? And if yes, how to do it right?
Just wanna explain my issue. I have the arms to animate (for first person view game). These arms are not human-like, it's alien's arms. They have two elbows, three fingers, and don't have legs and the other body at all. The question is how to setup (characterize) it right, to be able to use the standard capabilities of full body IK. On the other hand, will it be work properly if the body skeleton is not full?

Last edited by kostet1977 : 08 August 2013 at 05:53 PM.
  08 August 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:24 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.