keyframe pinning

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Old 05 May 2013   #1
keyframe pinning

does anyone know if it's possible to turn on and then turn off a Pinning effect?... ie keyframe it.
 
Old 06 June 2013   #2
Nope. Pinning is only used to pose your character. If you want to lock it to the world you'll have to turn on the green balls (IK mode..)
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Old 06 June 2013   #3
The alternative is to create an Aux Effector on the wrist, for instance.
Make sure you actual Wrist IK is off (you can key the reach to zero) - then you key the reach of the Aux Effector over time, effectively pinning it when reach is 100% T & R. You can animate the Aux effectors' position and orientation over time to add in subtleties.

Another way I used to do it back in the day was to create a locator. Then Parent/Child constrain (say the Wrist Effector you wish to pin) to this locator. Then key on/off the constraint the old fashioned way, so it blends into the pin and out again. I tend to put subtle motion on any pinned limb so it doesnt look like its been hammered in place.

Last edited by jonmummery : 06 June 2013 at 09:28 AM.
 
Old 06 June 2013   #4
jonmummery,
that sounds like a great approach. i've kind of started to do it already but not exactly like you described.
thanks for the insights.. i'll def. try it out.
 
Old 06 June 2013   #5
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