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Old 05-23-2013, 04:34 AM   #1
bilbob
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Matt Simecek
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using Aim constraint

so i've tried to use the aim constraint to get some eyeballs to track around my scene. but when i hook up the constraint they still don't follow the null their aimed at.

the eyes are already skinned, from Max. i wonder it this is why it doesn't work.

anyone here have experience with this?
 
Old 05-30-2013, 03:59 AM   #2
bilbob
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in the end my solution was to parent the eyes to the BipHead in 3dsMax... and then while in Motionbuilder use the aim constraint.

initially i was skinning the eyes in Max and trying to use the aim constraint in MB
 
Old 05-30-2013, 06:13 AM   #3
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Richard Culver
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I am not sure of your entire set up.

But you can also parent items within MotionBuilder. Just FYI.
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Old 05-30-2013, 01:15 PM   #4
bilbob
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yes. for sure... i think i ended up doing it in max because it's so fast and easy there.

thanks for the info though!
 
Old 05-30-2013, 01:15 PM   #5
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