|05-17-2013, 10:41 AM||#1|
Join Date: Dec 2004
Motionbuilder and .bvh T-pose
I'm trying some free bvh files in motionbuilder, but most of them doesn't have T-pose, so when I try to retarget them to my rig, it looks strange. I tried to zero all bones, but I don't get T-pose , just some strange pose again. Is there any way to work without T-pose, or to make one?
|05-18-2013, 05:11 AM||#2|
Student Of The Craftportfolio
Join Date: Oct 2010
Have a look at Bvhacker. You can load up the bvh file and have a look at the Tpose if there is one - there should be one embedded. If not, I think you can make one.
|05-19-2013, 12:59 PM||#3|
Join Date: Jul 2007
Make One T-Pose for all Motions
You can make one t-pose for yourself and if all motion files use same bone name and hierarchy, you can use it for All:
1- Import one of them and select all bones and delete all keys.
2- Rotate bones manually and make ONE perfect T-Pose.
3- Characterize your skeleton and save file.
4- Then you can drag and drop bvh file into the Mobu and select "Import Options". Then select Merge and create a new take.
5- Now your motion can be used as a source for other characters in it's take.
Also you can import multiple bvh files all at once.
|05-19-2013, 12:59 PM||#4|
Join Date: Sep 2003
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