Motionbuilder Tutorials

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Old 04 April 2008   #46
Cleaning up optical data

Originally Posted by ReflectingAbyss: Hello- I was wondering if anyone knows of any tutorials related to MotionBuilder and importing and cleaning up c3d files. I've been able to connect an actor to the motioncapture data, but I'm running into errors (parts flying all over the place randomly, very choppy animation that looks like it's doubling the actor, ect.) and I suspect it might be related to me not knowing exactly what I'm doing.
Thanks if you can help!

Edit: Actually, I found a good tutorial on setting up a scene here
http://area.autodesk.com/learning/t...s/details/2512/
I still wouldn't mind one on cleaning up the data though


So...It is a little too extensive to actually go into. However, depending on what version of motionbuilder you are using, (hopefully 7 or above) they really did a good job at making the help files more user friendly. Open up the help files and search for "optical data" anything that comes up with a 123 in green is a tutorial. I suggest that you read all of the documentation though. This should point you in the right direction to cleaning up motion data and they will explain it better than I might in this forum. I prefer other programs to motionbuilder for cleaning up and refining motion data but MB does a decent job and it is getting better. Diva, Evart, Calcium...all offer better tool sets for cleaning up motion data and they don't limit your marker count and Motion builder does; which can be daunting. Good luck.
 
Old 08 August 2009   #47
Some free video tutorials

http://vimeo.com/album/117808
 
Old 06 June 2010   #48
Mocap Pipelines - Again (Now in the right place)

See below . (Please someone delete ths post, i cant, thanks)

Last edited by jmccd : 06 June 2010 at 09:33 PM.
 
Old 06 June 2010   #49
Mocap Pipelines - Again (Now in the right place)

Some videos with the following pipelines:




  • Pipeline export mocap data from Autodesk Motionbuilder 2010 to Lightwave 9.6
  • Pipeline export mocap data from Autodesk Motionbuilder 2009/7.5 Ext2 to Autodesk Maya 2009
  • Pipeline export mocap data from Autodesk Motionbuilder 7.5 Ext2 to Autodesk Maya 8.5
  • Pipeline export mocap data from Autodesk Motionbuilder 7.5 Ext2 to 3D Max 9

http://www.interactfields.com/cms/?page_id=6
or
http://movlab.ulusofona.pt/cms/inde...mid=139〈=en

Hope its helps
 
Old 05 May 2011   #50
Originally Posted by jmccd: Some videos with the following pipelines:




  • Pipeline export mocap data from Autodesk Motionbuilder 2010 to Lightwave 9.6
  • Pipeline export mocap data from Autodesk Motionbuilder 2009/7.5 Ext2 to Autodesk Maya 2009
  • Pipeline export mocap data from Autodesk Motionbuilder 7.5 Ext2 to Autodesk Maya 8.5
  • Pipeline export mocap data from Autodesk Motionbuilder 7.5 Ext2 to 3D Max 9

http://www.interactfields.com/cms/?page_id=6
or
http://movlab.ulusofona.pt/cms/inde...mid=139〈=en

Hope its helps


Great stuff, thanks! I know this is an old link but the tutorials are great. Good job.
Glen
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My various work and stuff
 
Old 11 November 2011   #51
Smile MotionBuilder Tutorials

FYI: There is a link to a bunch of MotionBuilder Tutorials on Youtube TheCGBro http://www.youtube.com/user/TheCGBro

Thanks,

Shaunski
 
Old 04 April 2014   #52
Might as well add my tutorial: https://www.youtube.com/watch?v=XxHi7_pXN-k
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Old 01 January 2015   #53
Facial Blends Animation Pipeline Mobu to Maya

Hi, got some pretty dense mocap data on face blends. What to just export animation data itself, but can't seem to find the same process as with exporting pure animation from skeletons. First, I can't seem to change name space appropriately on the blends. Second, I can't see "select all" or equivalent. Have hunted hi and low - anyone know of a tut or trick to deal with this? I have compatible characters in both Maya and mobu, but find things get messed up if I export geos and textures with the animation.
 
Old 01 January 2016   #54
Facial Rig for Motion Builder

I have created a facial animation system for Motion Builder. Features include automatic lip sync, baking morph animation to and from rig, as well as some simple procedural features.

Check out the tutorials here: Neuromancy Technology Channel
 
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