size issue of low poly and high poly in zbrush

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  09 September 2013
size issue of low poly and high poly in zbrush

I exported my retopoed low poly character from zbrush in maya where i am able to unwrap in maya. I
managed to unwrap it in maya finished but now i have a problem ! When i first import my low poly mesh to zbrush. It was so tiny. And i totally don't know what to do now. I didn't change the size of my low poly char that i export from zbrush to maya. Please help me, I am totally inexperienced.
  09 September 2013
The support forums are for receiving support regarding the website, for software issues please post in the software forums pertinent to the software you are having the issue in.
Come, Join the Cult - Rigging from First Principles
  09 September 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:53 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.