Emitter Spread

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 09 September 2013   #1
Emitter Spread

I am a Maya user switching to Houdini and I started using POPs. I am working on a sim where it involves particles spraying out of a House. In Maya when of the particle emitter’s parameters was “spread” that worked like the cone angle for a spotlight. In Houdini there is no such option from what I went through, so I’m wondering what are some things I can do get that cone-like, spread/spray”effect.
 
Old 10 October 2013   #2
Place an emitter from the particle shelf then under the attributes tab, set velocity high in the direction you want to go then use the Variance in the two other axes to set the cone. A bit of variance in the velocity direction will work as well.
 
Old 10 October 2013   #3
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:55 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.