Integer Frames Motion Blur

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  06 June 2013
Integer Frames Motion Blur

Does anyone here know if Houdini allows rendering motion blur only on whole integer frames instead of the default sub-frame motion blur? For e.g. At frame 110 it should write the Motion Block for frame 110 and 111 and not 110 to 110.5?

I need to match Mantra renders with Maya/RMS>prman renders which have been rendered with non sub-frame blur. Due to this reason, currently there's a slight offset between the two.
  07 July 2013
Isn't it just a matter of shutter offset? From the help of Mantra ROP:

Quote: Shutter offset:
Controls where the blur occurs in the image relative to the position of the object at the current frame. A value of -1 blurs from the position at the previous frame to the position in the current frame. A value of 0 blurs from halfway to the previous frame to halfway to the next frame. A value of 1 blurs from the current position to the position at the next frame. You can use fractional frame values and values greater than -1 or 1 to move the blur less or more.
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:59 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.