Compositing MatID alpha problem

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  11 November 2013
[3ds+vray] Compositing MatID alpha problem


I have flat planes with alpha maps on them (the green translucent rectangles on the MatID pass), and the alpha map isn't recognised when I render a MatlID pass. I'm trying to find a way to make the beige terrain back in there easily selectable, but i'm unable to think of any way to circumvent it.

I'm using 3ds max 2013 x64 with v-ray 2.0. Any help is much appreciated.

Last edited by BartlomiejNowak : 11 November 2013 at 08:41 PM.
  11 November 2013
Fixed by adding a reflection map. (sic)
  11 November 2013
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