CGTalk > WIP > Collaborative Projects
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 04-05-2009, 12:38 AM   #1
Chrisguy
Frequenter
portfolio
Chrisartguy Chris Phyffer
Web Administrator, Artist
Buena Park, USA
 
Join Date: Oct 2005
Posts: 158
Send a message via AIM to Chrisguy Send a message via Yahoo to Chrisguy
Titans - Fires of Azarath - Short Fan Trailer



LATEST NEWS

We're always looking for new modelers!

Working on the a City Block called "Silver Square", this is where a good amount of action takes place:



FAQ

Who are the Teen Titans?

The Teen Titans are a group of superheroes created by DC comics. It is a comic series (still going strong) as well as an awesome animated TV show. It features (mostly) 5 heroes with different kinds of powers, but features many villains!

What is the Titans Short Fan trailer and why should I help?

The Titans Short fan trailer,is basically the production of a "fake" Trailer meant to give the impression that an actually 3d movie is going to come out. This project was developed to better our skills in several areas:

+Character Modeling
+Architecture Modeling
+Compositing
+Animation
+Efficient use of resources (computers, etc)
+Advertising techniques
+Collaborative skills

It is also being developed to be pitched over to DC comics and Warner Brothers, to see if they would like it. Even though they may not realize this trailer as a movie, hopefully they could use some helping hands. If not...at the least this will look great on your resume once complete!

What do you have to work with now?

Currently, we have two modelers...who have done ALOT on this fan-film. Currently we've received some donations, and we have 2 large renderlabs contributed by other teammates. We have been working on over 20 characters, as well as 2 large city blocks with hundreds of 3d props (including those donated by other fans). There is well over 100 pieces of artwork, concept art, textures and decals created by yours truly.

Most importantly, we have a script to base this trailer off of.

Why a Titans Short Fan trailer? Why not something original?

It all started out with modeling a Titan for fun. Then I started modeling more characters and thought that this should be a short. I've done a previous animated fan-short (http://www.sonicverseteam.net/chrisguy/) and figured I could do the same with this, but make it...shweet. I've always loved trailers for the anticipation it brings.

As for an original project, once this project is complete, THEN I'll have the skills to make an original and worthwhile short (and I have a couple in mind...including some sci-fi shorts that I have written while making this trailer). But for now, if I can get this trailer complete, we can move on to more advanced and original work.

I would like to help!:

We NEED MODELERS!!!

Its really hard for me to tackle every single portion of this project so it would be great if I get any extra helping hands.

You can get in contact with me at : chrisartguy@gmail.com


For more information (Content, Sketches, etc)
You can also view the website at: http://www.titans-project.com

Here is what we have so far in terms of promotional material. There is alot more that has been done, than you see here..

















It'll be pretty cool! Hopefully ^_^...
__________________
----
Chrisartguy.com

TEEN TITANS - FIRES OF AZARATH

Last edited by Chrisguy : 01-30-2010 at 10:11 PM. Reason: Update
 
Old 04-05-2009, 06:51 AM   #2
BOY1DA
______________
 
BOY1DA's Avatar
portfolio
Omar Nelson
Toronto, Canada
 
Join Date: Mar 2004
Posts: 994
What you have so far is looking real good.


What program are you using.

What is done so far and what still needs to be done ?
 
Old 04-07-2009, 04:31 AM   #3
Chrisguy
Frequenter
portfolio
Chrisartguy Chris Phyffer
Web Administrator, Artist
Buena Park, USA
 
Join Date: Oct 2005
Posts: 158
Send a message via AIM to Chrisguy Send a message via Yahoo to Chrisguy
Post

Thank you!

I'm using 3Dsmax 2008 (Student Edition)

I've already completed a storyboard that mimicks a kind of news report. Right now I'm in the middle of designing a city and setting a tone before going into animation. What is needed is help for architecture design and extra character creation.
__________________
----
Chrisartguy.com

TEEN TITANS - FIRES OF AZARATH
 
Old 04-07-2009, 10:24 AM   #4
softdistortion
Collaborationist
 
softdistortion's Avatar
portfolio
______________ softdistortion.com collabunlimited.com
______________ CURRENTLY IN
Canada
 
Join Date: Sep 2003
Posts: 4,580
Send a message via ICQ to softdistortion Send a message via MSN to softdistortion
Nice work so far!
__________________
 
Old 04-07-2009, 09:50 PM   #5
BOY1DA
______________
 
BOY1DA's Avatar
portfolio
Omar Nelson
Toronto, Canada
 
Join Date: Mar 2004
Posts: 994
Maybe I will be able to help you with some post production stuff.

- Rendering , compositing, effects... or "Production Adviser" type things.

I use MAX 2009.


By the way how many characters will there be in this all together.


I think it is important to have a really good storyboard or animatic
worked out.
 
Old 04-08-2009, 09:55 AM   #6
Chrisguy
Frequenter
portfolio
Chrisartguy Chris Phyffer
Web Administrator, Artist
Buena Park, USA
 
Join Date: Oct 2005
Posts: 158
Send a message via AIM to Chrisguy Send a message via Yahoo to Chrisguy
Post

-Shirow
Thank you!

-boy1da
Sounds good!

There will be more than 15 different characters (human and non-human), I'm fleshing out a storyboard to be an animatic as we speak.

That would be great if you help me out with post processing, thank you sir!
__________________
----
Chrisartguy.com

TEEN TITANS - FIRES OF AZARATH
 
Old 04-08-2009, 05:29 PM   #7
Lordrych
Lord of the posts
 
Lordrych's Avatar
portfolio
Baron Pollak
48072, USA
 
Join Date: Mar 2003
Posts: 770
Send a message via AIM to Lordrych Send a message via MSN to Lordrych Send a message via Yahoo to Lordrych
hey man you are doing an amazing job with all of this and some of the model just look fantastic!! GL with it and if I find some time pop up I will see what I can do to help, you need characters modeled right?
__________________
My Personal Novel - Check it out - Click Here to begin your Journey


 
Old 04-08-2009, 06:42 PM   #8
Chrisguy
Frequenter
portfolio
Chrisartguy Chris Phyffer
Web Administrator, Artist
Buena Park, USA
 
Join Date: Oct 2005
Posts: 158
Send a message via AIM to Chrisguy Send a message via Yahoo to Chrisguy
Sounds good LordRych thank you
__________________
----
Chrisartguy.com

TEEN TITANS - FIRES OF AZARATH
 
Old 04-17-2009, 02:59 PM   #9
doffer
Keying everything
 
doffer's Avatar
portfolio
Christoffer Andersen
Animator
Valence, France
 
Join Date: Dec 2005
Posts: 929
It looks amazing! If you'll ever need a animator (Maya), I'd love to join in
__________________
Website
Steam Punk Challenge
 
Old 04-18-2009, 06:31 AM   #10
Chrisguy
Frequenter
portfolio
Chrisartguy Chris Phyffer
Web Administrator, Artist
Buena Park, USA
 
Join Date: Oct 2005
Posts: 158
Send a message via AIM to Chrisguy Send a message via Yahoo to Chrisguy
doffer - I saw your work and its great! However I use 3d studio max so I'm not sure if you'd want to work with us :(, but if you could export animations (i dont know much about that area) that would be great
__________________
----
Chrisartguy.com

TEEN TITANS - FIRES OF AZARATH
 
Old 04-18-2009, 09:07 AM   #11
TheCaveman
Lord of the posts
 
TheCaveman's Avatar
portfolio
Jozef van Eenbergen
R&D Developer
MPC
Central London, United Kingdom
 
Join Date: Oct 2004
Posts: 631
Send a message via MSN to TheCaveman
Thats looking really really good!!

I just saw your post about animation between Max and Maya normally if you export the scene as an .fbx file you should be able to transfer the animation as well.

not sure how it all goes but there are some more guys in these forums (thinking of Softdistortion and BOY1DA who have done those conversions if I remember well )

looking forward to more

Cheers
Jozef
__________________
3D Modeler. Texture Artist, Lighting & Shading, Scripting & Programming


Portfolio
 
Old 04-18-2009, 10:22 PM   #12
donShole
Lord of the posts
 
donShole's Avatar
portfolio
Lez Wright
Cardiff, GB
 
Join Date: Apr 2003
Posts: 514
Quote:
Originally Posted by Chrisguy
doffer - I saw your work and its great! However I use 3d studio max so I'm not sure if you'd want to work with us :(, but if you could export animations (i dont know much about that area) that would be great


Hi there Chrisguy, I'm lovin' what you've got so far. Re getting animation from Max to Maya. You could try using the point cache http://area.autodesk.com/index.php/...ex/point_cache/ . I think it works via fbx anyway.
Good luck with your project.
__________________
EZ CINTIQ. How to build a DIY Cintiq, it's easier than a DIY PC! www.TabletMod.com
 
Old 04-19-2009, 10:14 AM   #13
doffer
Keying everything
 
doffer's Avatar
portfolio
Christoffer Andersen
Animator
Valence, France
 
Join Date: Dec 2005
Posts: 929
@Chrisguy: Thanks a lot! I'm glad you like it.

I have successfully and with ease exported animation from a rigged character in maya, into max for rendering, no problem there. FBX chaches the animation onto the model, so all the animation is on each vertex. It works fine, also with turbosmooth added on the model, or whatever you need to do after animation.

The problem I think, will be in exp/imp the rig from max to maya.
I don't think fbx can export rigged information, joints, constraints, skin and so on, but I'm not sure.
__________________
Website
Steam Punk Challenge
 
Old 04-20-2009, 01:41 AM   #14
donShole
Lord of the posts
 
donShole's Avatar
portfolio
Lez Wright
Cardiff, GB
 
Join Date: Apr 2003
Posts: 514
Quote:
Originally Posted by doffer
@Chrisguy: Thanks a lot! I'm glad you like it.

I have successfully and with ease exported animation from a rigged character in maya, into max for rendering, no problem there. FBX chaches the animation onto the model, so all the animation is on each vertex. It works fine, also with turbosmooth added on the model, or whatever you need to do after animation.

The problem I think, will be in exp/imp the rig from max to maya.
I don't think fbx can export rigged information, joints, constraints, skin and so on, but I'm not sure.


You'd probably need to re-rig in maya and then export the point data. I have The Setup Machine 2 (maya2008) which makes rigging a breeze. So if that's a solution you wanna try, I can help do some of the rigs. I haven't got the face machine which complements TSM. I've been toying with the idea for a while, so I might just pick it up.
__________________
EZ CINTIQ. How to build a DIY Cintiq, it's easier than a DIY PC! www.TabletMod.com
 
Old 04-20-2009, 07:47 AM   #15
doffer
Keying everything
 
doffer's Avatar
portfolio
Christoffer Andersen
Animator
Valence, France
 
Join Date: Dec 2005
Posts: 929
Oh! That sounds great.
Well, I'm in if you want me Chrisguy.
You can PM me for msn, if you want to chat further about it

@DonShole:
Woa that looks amazing! It would be great if you'd help me out, if they want me on board

Cheers
__________________
Website
Steam Punk Challenge
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:16 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.