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Old 04-01-2009, 04:04 PM   #1
softdistortion
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softdistortion's VFX collab mission

I've done a variety of projects and have more than one specialty in cg, but I decided to start on a new project that would stretch into the unknown and try a full on VFX shot to see who may join in on the experience and allow others to see how I/we manage. Whenever there are updates (which I hope to do at least weekly) I'll be posting a bit about what's new here.

It will involve integration of video sequences and an animated 3d character.
Hoping to get some help and feedback from anyone that are interested in collabing on this sort of thing now or in the future.

Already 3 episodes posted in the Video Journal

Episode1
Episode2
Epsiode3

FAQ:
What is this about?

It's an attempt at a pro level VFX clip that will combine cg with live footage. DETAILS HERE

Inviting anyone that feels they have something to contribute to the endeavor.
I'm mainly looking for self motivated advanced artists interested in a new experience.

----------------------
Here's the list I have so far of the required elements...if you see something I missed, tell me! >
  • Live footage shot on location (hoping to shoot HD)
    -planning of Live shoot
    -planning of equipment
  • Hi resolution CG model and textures
  • Realistic CG Animation of model
    -rigging and animation
  • Matchmove solving of Live film and compositing of CG elements
    -planning of shots to make them trackable
    -planning of software pipeline
  • unexpected stuff

---------------------
Here's the anticipated questions I have so far...if you have more questions, ask em!>
Questions you may be asking>

Looks cool, but have you ever done a pro level VFX sequence like this before?
um, no....but I figure it's like anything else I've tried that I never did before. I have some basics ( softdistortion.com / shirowproject.com ) , and I'll learn what I need to know on the way, and probably some others will also pitch in their expertise and skills. It's the experience of something new and working with others that is of value to me.

Why are you putting it in a live Journal?
It's a way to let others who have an interest see the nitty gritty details of this project from concept to delivery...You can follow the success and challenges of it all from the perspective of someone who (maybe like you) has never done this type of thing before.
Also, I personally sometimes feel a bit of a let down when I see something like this get released without any real details or an explanation missing details that I would like explained.
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Last edited by softdistortion : 04-09-2009 at 04:32 PM.
 
Old 04-04-2009, 01:18 PM   #2
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Episode 2 is up.
Testing visuals of traveling camera shots.
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Old 04-09-2009, 03:25 PM   #3
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Episode 3 is up.

-Info on the matchmove app I'm looking at for this projects.
-A cool aerial shot matched, exported and working properly in Modo302.
-Also some bits on benefits of Vista64 for this app.
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Old 04-10-2009, 07:19 AM   #4
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Kool stuff, don't know much about VFX and match moving so I will watch and see what I can learn ...
 
Old 04-13-2009, 03:15 PM   #5
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Thanks Omar. Hope you subscribed

Next Update on the matchmove is coming Wed.!

In the meantime, I posted a New Clip and info. It's from last year, but figured it was interesting enough to move over to this newer Journal.

Features a timelapse of the HDR shoot we did in an abandoned factory in 2008.

Over the holiday weekend we also got a chance to shoot some more HDRs and timelapse of the work being done on the VFX clip, stay tuned for those!
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Old 04-15-2009, 07:43 PM   #6
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Episode 4 is up.

-First matchmove test using the traveling footage shown earlier.
-Some info on the people that have joined in on the project so far.
-Some info on the HD cam being used for the first set of serious test shots.
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Old 04-19-2009, 01:12 AM   #7
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Its looking good SD. If theres anything I can do to help let me know. You convinced me to buy MODO so I've been trying to get up to speed with it.
 
Old 04-19-2009, 07:43 PM   #8
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Sllink- from seeing the model work you have done lately, I think you are ready for some nicer tools..I really think you're gonna love modo. Even simple things like double clicking to select all poly or a whole edgeloop. Besides that the UV and paint tools alone are worth the price imo.

There are some good tuts on luxology.tv .
Also help vids inside Modo http://www.luxology.com/training/video.aspx?id=92

Check out something as basic as the clone tool compared to what we were used too.
http://www.luxology.com/training/vi...px?id=39&auto=1

re helping on the VFX project- I could use a hand with the rig setup on the Copbot if you think you are interested?

Donshole-are you ready with your project, if not could you be available for animating this beast?

Planning on our old standard LW>MB>LW workflow, except I 'll be re-exproting to .MDD to try and render in Modo with this project. ...tempted to try some stuff with you in Maya as well...will see what you have to say first.
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Old 04-30-2009, 06:50 PM   #9
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Episode 5 is up. Also 2 More clips since I missed my weekly post last week.

-MTVish clip of on site setups/shooting, Pano and DIY steadycam gear.
-DIY steady cam clip that looks a bit over Vegas-ized.
-First matchmove clip using the footage from a consumer Panasonic HDcam.
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Old 05-05-2009, 02:00 AM   #10
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If anyone is interested in adding their 2 cents or pitching in I could use some suggestions or a hand with the Bot hitting a cement pillar FX. I was toying with having him accidentally collide sending out a big concrete chunk (didn't add that in the pic below) and smaller dust etc.

Best to use LW particles or model the parts and hand animate, or both? Suggestions???

Below is a rough idea of scale. I can get some Hirez images of the pillars if anyone wants in on this, even if you just want to set up the model.

Video ref HERE



Also Including a .LWO scale mockup of the garage if anyone is interested in doing some scene layouts, camera angle ideas or whatever. .
Garage.LWO 64k
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Old 05-08-2009, 12:17 AM   #11
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Im back SD. I can give it a shot if you like. Particles can be fun Is the model going to hit it straight on or is it going to take a chunk out of the side by clipping the pillar?
 
Old 05-08-2009, 04:51 AM   #12
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That steady cam set up seems to work pretty well ...

Looking like this will turn out real kool in the end. I always wanted to try something like
this shot you are doing but I will just live it through you for now .
Looking forward to seeing some of the first comps with a 3D model in the shot.
 
Old 05-08-2009, 12:13 PM   #13
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Quote:
Originally Posted by sllink
Im back SD. I can give it a shot if you like. Particles can be fun Is the model going to hit it straight on or is it going to take a chunk out of the side by clipping the pillar?


Thanks Sllink.
We could go either way, a chunk out of the side might work well too. Maybe a couple rough mockups to see what look nicer?

Also should talk over some ideas on how best to do this to make it look as photoreal as possible.
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Old 05-08-2009, 12:19 PM   #14
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Quote:
Originally Posted by BOY1DA
That steady cam set up seems to work pretty well ...

Looking like this will turn out real kool in the end. I always wanted to try something like
this shot you are doing but I will just live it through you for now .
Looking forward to seeing some of the first comps with a 3D model in the shot.


Thanks Boy1da.
I'm trying to document most of the steps so it's a bit of a long road to the comp shots...but hope to have some of that eyecandy in not too distant future. The real payoff will be when the motion shots start coming together, I can't wait to see that!

We're gonna shoot some more HD vid with a Canon 5d this weekend....should be fun. Interesting to see what that camera can do in this setup.
Will post behind the scene vids and sample frames in the video journal some time next week so stay tuned and keep the feedback coming guys...this is fun, but draining work to squeeze in with all the rest of day to day demands.
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Old 05-08-2009, 07:17 PM   #15
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Quote:
Originally Posted by softdistortion
Thanks Sllink.
We could go either way, a chunk out of the side might work well too. Maybe a couple rough mockups to see what look nicer?

Also should talk over some ideas on how best to do this to make it look as photoreal as possible.


Sounds like a plan. I will look for you online later this evening. In the mean time I will do some rough test of collisions objects. While we discuss the work on a photoreal render
 
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