|08 August 2013|
United States Minor Outlying Islands
(Non-Paid) Animator Needed for UDK Project C.O.J.F: Awakening Ep 1
Dark Phantom Studio
Hello everyone, my name is Steven Barrion and I started this studio a while ago with a colleague of mine named Donnell Gammage. We consist of a few members from different parts of the world. We all have been educated in variety of Digital Art, 3D Modeling, Animation, and Programming. Even though all of us aren't able to communicate physically because we don't live in the same region we all work as if we are together in one building, we communicate, and do our best to be as professional as possible. We have had our share of trials and errors, but we always give 110%, and I can't ask for anything more than that from my teammates.
CURRENT PROJECTS WE ARE WORKING ON
Revelations: The Chronicles of Jericho Fox: Awakening (Episode 1) and The Treasures of Ra (Survival Feature) are currently in Prototype Stage and we are working on the First Playable. A playable alpha release will be available as soon. The game will run on Windows, and will be Downloadable once we have our server set up.
The Episode 1 will be ready by the end of this year. After that, development will continue indefinitely, with regular updates, and we will begin work in progress on our next project.
Face Book Page: Dark Phantom Studios
Indie DB Page: Revelations: The Chronicles of Jericho Fox
Game Level Setup
Nigel's Corporation Building is the first episode of Revelations: The Chronicles of Jericho Fox, taking place in 1912 London. Jericho Fox (the player) has arrived to Nigel's office on the 20th floor to give the urn of Osiris and the urn of Horus, which he has stolen from the temple of Horus to his employer Nigel Waitfeild. After Jericho and Nigel have made an agreement for the jewel to be his payment instead of money, Nigel accidentally reads the magical incantation on the back of the urn of Osiris and releases Seth Egyptian god of Chaos from his eternal prison. Jericho must now escape the building before Seth's essence consumes the entire building, the people inside, and him along with it.
Primary Player Focus
The primary focus of the first playable is for the player to escape the building while evading dangerous obstacles, fighting off human corpses that are possessed and avoiding Seth's essence, which is consuming the entire building and everyone inside. The player must go through six floors (10th Floor to the 5th Floor) and adapt to the changing environment that is occurring on each floor. The player will have a crowbar as a weapon, no accessories, and a few health-packs to aid them. They only have Jericho Fox's caution and paranoia to give hints and directions to progress through each floor.
The target audience is generally a male audience between the ages of 17 to 35 that are big third person shooter fans and also action adventure games that are somewhat platform based. This game will bring a combination of both gender types that they would enjoy.
ē Genre: Third Person Shooter/Action Adventure
ē OS: Windows
ē Engine: Unreal Tournament 3 (UDK Development Kit)
At the moment we are all not being paid for our work. Iím working on expanding the core team to produce more work to complete the project A.S.A.P, and the goals Iím working towards will help us pay for software licensing, music, sound design and writing, but primarily it will be used for the art, code, and team pay. You can use the work that you produce for us for your portfolio.
Team Work Expected:
We are a hard working team that are all dedicated in producing work to push this project as well as to help ourselves gain exposure. We all have our share to complete, and work on the project when we have the time too. If you decide to join with us be prepared to give 100% on the tasks giving to you, and if you feel that you are having problems, and donít want to work with us anymore let me know so we wonít waste time waiting for a part giving to you and believe that it is being worked on.
Target system: Windows
Engine: UDK Engine July 2013
Programming language and/or tools: C++/Unreal Script, and ActionScript 2.0
Artist tools: Modo, XSI, Maya, 3D Studio Max, Zbrush, Photoshop, Illustrator, Flash, and After Effects.
ANIMATOR: CHARACTER/WEAPONíS/CUT SCENES
Must have a good working knowledge of at least one of the leading 3D animation package, such as Maya 3DS Max, or XSI.
You will need a solid grasp of setting hand key frames, editing animation, and rigging
Also would be good to have a good knowledge of UDK. Exporting animations as FBX, PSK, or PSA
Iím not going to ask for anything that is impossible or too over the top. Iím looking for animators that can handle a small majority of Character animations, some animations for cut-scenes, and weapon animations.
ModDB ID: Sbarrion
ModDBGroup: Dark Phantom Studios
Steam ID: Konton217
|08 August 2013|
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|