Share your secret weapon...!

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Old 03 March 2003   #1
Share your secret weapon...!

Since Maya is such a deep package, there are always those tools that someone can't live without...and you've never even used! So this is the thread to tell people about the greatest tool you use in Maya, that you think nobody has heard of.

For me, it's Subdivide. I didn't know that you could use it to split edges, so I was always using the Split Poly Tool, but then it only snaps to the mid point. With Subdivide, I can get any number of evenly spaced verts on multiple edges. I use it all the time.

OK, your turn...
 
Old 03 March 2003   #2
i like the drawSplit Tool..... you can also set it to mulit splice and get multiple evenly spaced cvs.
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Old 03 March 2003   #3
Originally posted by Flo
i like the drawSplit Tool..... you can also set it to mulit splice and get multiple evenly spaced cvs.


hehe, cool thread. let's find out who knows the cooles tricks in maya!

i like using artisan with push/pull flood on geometry for easy bulge/shrink effects like push did in good ol' soft.

matthias
 
Old 03 March 2003   #4
I love a healthy combo of MJPoly Tools, artisan, DrawSplit and lots of Lattice deformers for modeling

Last edited by ceql : 02 February 2005 at 04:38 PM. Reason: hehe, this post was just too old, had to upgrade the grammar a tad :)
 
Old 03 March 2003   #5
Re: Share your secret weapon...!

Originally posted by pearson
For me, it's Subdivide. I didn't know that you could use it to split edges...


Hmm...I can't seem to get it to work. Exactly how is this done, and - if it's just adding verts to the edges, what do you use it for?

And here's a little secret weapon for drawSplit fans: get the cly_drawSplitDrag script from highend. Adds an interactive slide (ala MJ Poly Tools) to the split.

Cool thread...

Jay
 
Old 03 March 2003   #6
I love GI_Joe from pixho too, imho everyone should have it

[edit: well, in pre-Maya 4.5 days anyway ]

Last edited by ceql : 02 February 2005 at 04:42 PM. Reason: hehe, this post was just too old, had to update it a tad :)
 
Old 03 March 2003   #7
Imho, Connect Poly Shape, even for Maya 4.5, is a must.
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Old 03 March 2003   #8
Xumi 2.0 and UV mapping a head in 2 seconds by smooth-flood->spherical map->blend shape.
 
Old 03 March 2003   #9
my fist to the monitor...

... i can't live without that technique. it always seems to break up the cloud of doom that makes things in maya go awry...

oh, and xdugef is very handy too...
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bent...
bentllama
...
 
Old 03 March 2003   #10
Compound List Tools for variable size string matrices in MEL. StringTools to keep me away from REGEX. UltraPose for pose libraries and animation transfers. AppleScript for "telling" Maya to source and run a script from another application so I can debug it from an external editor without having to switch apps.

-jl
 
Old 03 March 2003   #11
xdugef, i keep hearing this all the time? anyone care to elaborate? bentllama maybe? pls
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artstuff
 
Old 03 March 2003   #12
xdugef?


...




hehe it's just something silly
http://www.cgtalk.com/showthread.php?s=&threadid=2170

Last edited by ceql : 02 February 2005 at 04:40 PM. Reason: hehe, this post was just too old, had to upgrade the grammar a tad :)
 
Old 03 March 2003   #13
export obj to Wings 3D

import obj from Wings 3D
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live long and prosper V

Last edited by Peter Reynolds : 03 March 2003 at 02:12 PM.
 
Old 03 March 2003   #14
Rebo: do you know where can I find this Xumi 2.0?
 
Old 03 March 2003   #15
Utility nodes in lieu of expressions.

-- Mark
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author of MEL Scripting for Maya Animators
 
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