Hard Surface Modeling problem with corner - How to approach?

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  1 Week Ago
Hard Surface Modeling problem with corner - How to approach?

Hey for past few hours i cant figure out how to make this soft surface transition like showed on pictures. Do u have any advice how to approach it?

Here is the original photohttps://massdrop-s3.imgix.net/produ...955&h=289&dpr=1 The easiest way would be to just separate it but i want to learn how to do and connect this complex shapes


 
  1 Week Ago
In the image you linked to it looks like you could just make two separate pieces. If it had to be one piece you would need to add a lot more divisions to the circumference of the overall cylinder shape in order to hold the shape.
 
  1 Week Ago
If you're modeling for rendering, use a RoundCorners shader.

If you're modeling for engineering, use NURBS instead (Rhino, for example).

Either way you're going to need a lot more subdivisions, as CaveDog mentioned.
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  1 Week Ago
Thats what i thought. Sometimes its really hard to wrap the head around it to be able to tackle the problem. Much more subdivs seems optimal. Im doing this for my "VFX" work. I think the best approuch would be to just make secondary piece. Im trying to learn basic of modeling, doing sime more or less complex shape so i can do my own things and use it for my work. Thanks for advice. I will replay back when i manage to finish this shape i hope ;D
 
  1 Week Ago
You need at least an edge loop around the outer edge/row of the front facing polygons on the piece with a cut taken out of it just so the little sharp angled tips will hold their shape.
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