Maya 2018 Skydome Issue

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  11 November 2017
Maya 2018 Skydome Issue

Hey guys, I'm currently doing a lighting/shading exercise with Arnold where i wanted to have the alpha of the car and noticed that if i were to render with the skydome having the Camera Visibility at 0 and 1 it would give a different result, shouldn't it be the same?

The floor/grid is using the aishadowmatte.

  11 November 2017
From the Solid Angle website :
By default, skydome lights are directly visible as a background. Lowering the influence of the light of camera rays makes them invisible to the camera, and makes the background transparent.
  11 November 2017
Hey thanks for the reply!

However, is there a way to make the sky dome visible for the object and not visible to to the camera?

Because i wanted to comp the car into a plate for example, is there a way to retain the sky dome viability for the car?

  11 November 2017
Technically, that's what is supposed to happen - its should affect all objects in the scene but not be visible to the camera.
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