Maya 2018 Skydome Issue

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Search this Thread Display Modes
  2 Weeks Ago
Maya 2018 Skydome Issue

Hey guys, I'm currently doing a lighting/shading exercise with Arnold where i wanted to have the alpha of the car and noticed that if i were to render with the skydome having the Camera Visibility at 0 and 1 it would give a different result, shouldn't it be the same?

The floor/grid is using the aishadowmatte.




 
  2 Weeks Ago
From the Solid Angle website :
Visibility
Camera
By default, skydome lights are directly visible as a background. Lowering the influence of the light of camera rays makes them invisible to the camera, and makes the background transparent.
 
  2 Weeks Ago
Hey thanks for the reply!

However, is there a way to make the sky dome visible for the object and not visible to to the camera?

Because i wanted to comp the car into a plate for example, is there a way to retain the sky dome viability for the car?




 
  1 Week Ago
Technically, that's what is supposed to happen - its should affect all objects in the scene but not be visible to the camera.
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:58 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.