Maya 2018 - Bug Reports!

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  10 October 2017
Maya 2018 - Bug Reports!

Since Autodesk had to dedicate an entire new release (Maya 2018) just for fixing problems, i belive it´s a good idea to create a bug report list including every unsolved bug (ONLY BUGS YOU CAN´T FIX) this way we can help them to identify Maya problems so they can fix them fast and focuse on developing new stuff by finding bugs quickly, unless you want all new releases to focus only on bugs...

Please share your list of problems for Autodesk Maya 2018.

My list of unsolved bugs (it will be continiously udated)

1) Maya crashes when in "edit mode" for sculping blendshapes  i try to move across the time slider, it seems like Maya cant compute both things, animation and sculpting while in edit mode, it happens every time and i need to turn off "edit" while making a blendshape first, then move slider.
2)  Maya turns off undo automaticaly, suddenly i try to ctrl+z and a red message says i cant undo, then i have to go preferences and activate undo, it happens a lot without warnings, it just turss off undo wenever it wants to.
3) meshes gone, but everything seems fine on attributes, and outliner, i just save my scene, re-open and voila mesh gone, after many tries i get an error message called: "non-manifold polygonal geometry" it seems this problem is old, never fixed and you cant recuperate any mesh lost.
4) Bump and displacement completly different in viewport and final render, i need to use render view to have an exact look of the bump, then why show bump in the viewport if it doesn´t represent the real bump...?
5) Arnold materials become white, this problem started to happen after Maya bought Arnold, while working with the object some materials change to white, then i need to "ogs -reset" on MEL, it never happened to me before Maya 2017 and it keeps happening every time with Maya 2018.
6) Whenever i start animating it crashes, sending this message: file contains unknown nodes or data.
7) Xgen Hairs appear with black patches, this happens after saving, when re loading the scene, patches appear and i have to click rebuild to remove the black patches
8) Maya crashes when moving across the timeline if the scene has many happens a lot, if the scene is to complex and i move the timeline to another moment to edit some keys, Maya just crashes, some time it happens after using Maya for 1 hour while editing keys.

Ok guys, share your Maya 2018 bugs, lets help Autodesk!

Last edited by Bloops : 1 Week Ago at 09:37 AM.
  10 October 2017
have you reported the issue..? whats the bugnumber..?
  1 Week Ago
Yes i have reported some, and some since years ago......LOL

But....there is no solution ever, Autodesk basically does whetever they want unless you represent Disnep....
  1 Week Ago
Great Bloops, but here is not the place to report bugs, no one from Autodesk is here, please report your bugs at the Area forum or straight to Autodesk bug report.
We can only read about them an sympathize
  1 Week Ago
I think that's not correct. I'm quite sure that Autodesk is listening carefully what's happening here. But I agree, reporing bugs to AD is really important, if possible with an exact description of what is happening. The very, very best solution is to make scene file which can reproduce the problem.
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  1 Week Ago
As others have said, AD may look here but you'll have a much better chance of a fix if you submit bugs directly.

I found one the other day with Motion Trails and reported it :

BSPR-29621 Motion Trail pre/post frame attributes broken

( if you set the pre/post frame attributes to anything other than zero the trail only shows 1 pre/post frame).

I sent them a screencap showing the difference between Maya 2016 and 2018 and also a simple Maya scene to illustrate the issue.

  1 Week Ago
Originally Posted by damaggio: no one from Autodesk is here

this comment means you have no idea where you are...completly, as you can see even other users say you are wrong.
  1 Week Ago
Originally Posted by Bloops: this comment means you have no idea where you are...completly, as you can see even other users say you are wrong.

The point is that if you're posting bugs here instead of the Autodesk or AREA sites, you're basically just whining. Autodesk employees that visit these forums do so out of a desire to personally be involved or help, completely outside of their paid mandates as employees. They are not obligated or paid to come here. If they donate their time here for advice, it's purely a gift of their time and energy.

Also, you misspelled "completey" completely. Please don't insult the other users here with your own ignorance; it's untoward.
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  3 Days Ago
Originally Posted by InfernalDarkness: The point is that if you're posting bugs here instead of the Autodesk or AREA sites, you're basically just whining.

I dont think so,

I wrote several years to Autodesk why i was xperimenting some problems and bugs with Maya, I´am still waiting for their answer, i belive making a post with buggs that contain many pro positive users telling their experiences and common issues will enforce Autodesk to take action, i know for sure Autodesk reads forums and they are concern about what people think, but not what 1 user thinks, but what plenty users think, because it may affect their sales, making a bug list its an amazing idea.
  1 Day Ago
report bugs to the autodesk tracker is a good idea... i get feedback from them...
what autodesk did years ago doesnt matter now...

if you have the bug number post here for further discussion... 
  1 Day Ago
I agree. Both is useful. I sometimes have a problem, but we all know that the reason for a maya problem can be quite strange. So it can be useful to post a problem in a forum to find out if this is really a known one or if I'm the only one with this problem.  The last few times I posted a problem on AREA, I was contacted by a Autodesk employee who created a support case what was really cool and useful.
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