Maya2018 whatWorks/whatNot

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  1 Week Ago
Ok, so I decided I would try the new "type" tool for a project. 

BIG MISTAKE! 

It's broken in so many ways I don't even know where to start. Just don't use it! 
When you open your scene it will display a different font than what's actually used. 
Most of the time it will not tesselate correctly in the viewport. 
Undo doesn't work. I change from regular to bold, press undo, and it goes to italic... 
Stuff like this, constantly. Just do yourself a favor and don't use it. Ever. 
__________________
"No, the movement is good, it just has to travel faster from spot A to spot B in the same amount of time."
 
  1 Day Ago
Today I had to open a scene which worked for Maya2016. It has a lot of particleInstancers with highly detailed meshes attached (3 bilion triangles).
Now, with Maya2018 and all nvidia geforce drivers I tested, I get problems with viewport2.
For example, when I hide all particleInstancers in the current modelEditor, then try to show them again, thy keep being hidden and I cannot interact with the viewport any longer.
Or when I try to transform the active camera, the viewport also freezes.
Or when I try to switch the camera -> boom, crash! (no bug report dialog, all of Maya just gone)
I need that scene for production!

So, is it only me?
Anyone else?

Last edited by sciLoop : 1 Day Ago at 08:27 PM.
 
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