Maya2018 whatWorks/whatNot

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  11 November 2017
Ok, so I decided I would try the new "type" tool for a project. 


It's broken in so many ways I don't even know where to start. Just don't use it! 
When you open your scene it will display a different font than what's actually used. 
Most of the time it will not tesselate correctly in the viewport. 
Undo doesn't work. I change from regular to bold, press undo, and it goes to italic... 
Stuff like this, constantly. Just do yourself a favor and don't use it. Ever. 
"No, the movement is good, it just has to travel faster from spot A to spot B in the same amount of time."
  11 November 2017
Today I had to open a scene which worked for Maya2016. It has a lot of particleInstancers with highly detailed meshes attached (3 bilion triangles).
Now, with Maya2018 and all nvidia geforce drivers I tested, I get problems with viewport2.
For example, when I hide all particleInstancers in the current modelEditor, then try to show them again, thy keep being hidden and I cannot interact with the viewport any longer.
Or when I try to transform the active camera, the viewport also freezes.
Or when I try to switch the camera -> boom, crash! (no bug report dialog, all of Maya just gone)
I need that scene for production!

So, is it only me?
Anyone else?

Last edited by sciLoop : 11 November 2017 at 08:27 PM.
  12 December 2017
Originally Posted by mattmos: Hi Mike,

whoops, I meant to post the vanilla maya 2018 version of that clip here. here's the same thing in 2018 update 1:

At this point I'm completely stuck, apart from maybe updating to windows 10 which I'm loath to do as I lose more vram compared to 7 pro.
Does a CER window get launched on that crash? If so, input your email address and submit the CER. Then report to us the number it returns (report ID) so we can look it up and have a better idea as to where it is crashing. Also, if you repro the crash while the output window is side by side with Maya what kind of crash data do you get in there?
  12 December 2017
update 2 should be ready...
again its a bugfix release...

Last edited by oglu : 12 December 2017 at 07:08 PM.
  12 December 2017

some pretty major fixes in there
  12 December 2017
Originally Posted by oglu: update 2 should be ready...
again its a bugfix release...
__________________ suis -L -S -D!
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:59 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.