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Old 02-19-2014, 10:15 AM   #1
Dane411
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Edge borders where they shouldn't be

I'm learning to apply UV textures in Maya 2013, seems quite easy, but sometimes I get weird problems I cannot solve like this one.
There are some edges that simply reject being sew. It seems they're border edges, but they're in the middle of the geometry. How can I get rid of this, so I can sew them?
Thank you in advance
 
Old 02-20-2014, 12:31 AM   #2
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If its a texture border, you may be missing UV's on some faces.

Or maybe the geometry isn't vert welded.
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Last edited by fleabay : 02-20-2014 at 12:34 AM.
 
Old 02-20-2014, 09:19 AM   #3
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The UVs were fine, and the verts and edges seemed to be well weld as well.

Finally I fixed it deleting the "bridged" face, and extruding an edge and merging to fill the hole.
 
Old 02-21-2014, 05:53 AM   #4
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Yeah if you are using 2013/the legacy bridge tool, I would avoid bridging a hole shut. I would suggest using the fill hole tool and then splitting that new face up if necessary.

However if you are using the modeling toolkit/maya 2014, you shouldn't have any problems with bridging a hole. I've noticed with 2013 or the legacy bridge tool that if you try to bridge 2 of the 4 edges of a hole, that the two edges you did not select end up with a problem exactly as you described where they aren't actually connected, even though it's a single edge. If I recall correctly the mesh cleanup tool will actually catch that problem.
 
Old 02-21-2014, 05:53 AM   #5
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