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Old 01-12-2014, 04:59 AM   #1
Stellios
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Michael poretti
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Does anyone know an energy conserving way to blend shaders in MtoA?

Does anyone know an energy conserving way to blend shaders in MtoA?
 
Old 01-12-2014, 06:02 AM   #2
sentry66
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I don't use MtoA so this idea might be invalid, but what about shaders plugging into a blend node then the blend node somehow plugging into a blank shader that goes into a shading group?
 
Old 01-13-2014, 05:04 PM   #3
Stellios
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that wont conserve energy.


I should be more specific, i am trying to put an aiStandard clearcoat (reflection) ontop of an SSS
 
Old 01-14-2014, 03:36 AM   #4
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One of the most annoying things about Arnold, which is meant to be unbiased and physically correct,
is that shaders end up being non-physical all the time, adding diffuse to reflection, etc etc

Horrible
 
Old 01-14-2014, 03:36 AM   #5
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