|01 January 2014||#1|
Join Date: Jan 2014
Edge loop & smooth understandment
Hi everyone, I need some advice. Basically I'm modelling hard surface on a Cylinder (R2-D2 droid), andI want to add some edges to a cylinder, the problem is that the edge loop tool ruins the smoothing, here is a pic
I tried to avoid the problem by subdividing the cylinder a lot before I start modelling, but the cylinder has now a lot of polys.
I feel there is a way to do what I want without using a huge amount of faces, my approach seems to be basm so I'm asking you how. (I encounter this problem whenever I face hard surface modelling)
Sorry if it's a stupid request.
Thanks in advance
P.S. Any idea and suggestion on how I should proceed with the workflow is welcome.
|01 January 2014||#2|
Lord of the posts
Join Date: Jan 2003
Probably possible, but I can't be assed to explain it.
There is NO simple solution for keeping the smooth shape of a cylinder making it look perfectly smooth, while also attempting to cut a hole in it with poly tools.
Afaik this is the worst modeling problem there can be.
I will suggest using a nurbs cylinder and then convert back to polys after cutting your holes.
Just use *a lot* of sectors for that poly cylinder and try to make it look nice. Probably a little fiddly.
Are you warm, are you real, Mona Lisa?
Last edited by Undseth : 01 January 2014 at 02:25 PM.
|01 January 2014||#3|
Join Date: Dec 2012
One way of doing it that isn't precise but works is to insert the edge loop, and with the new loop selected snap your pivot to the center of the cylinder and constrained scale on the x-z axis until it appears smooth with the rest of the cylinder.
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