deactivate an attribute ?

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Old 12 December 2013   #1
deactivate an attribute ?

Hello everybody,

I'm still learning Maya, coming from Max, and while I love it, there are quite a few things that keeps me perplexed...

It's probably very simple, but how do I deactivate an attribute - in this case, a vray fur ? I don't want it when doing test renders. Is there an on/off simple button ?

thanks for your help !
 
Old 12 December 2013   #2
I never used V-Ray fur, but if you go to the V-Ray fur node in the Attribute Editor there's probably something there that will let you disable it.
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Old 12 December 2013   #3
there doesn't seem to be a toggle for V-Ray Fur so just hide it at render time and show it after. In the preRender MEL setting, put this:

string $sel[] = `ls -type "VRayFurPreview"`; hide $sel;

and this in the postRender MEL:

showHidden -all;
 
Old 12 December 2013   #4
showHidden -all;

Ha! That's a good way to have some fun.
Maybe...

showHidden $sel;

...less fun, but much safer

David
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Old 12 December 2013   #5
ya, good point. I tend to never hide anything permanently but that does show hidden cameras, which is overkill.

Last edited by cgbeige : 12 December 2013 at 03:31 PM.
 
Old 12 December 2013   #6
Thank you guys.

I am always surprised that in such an advanced software, you have to resort to scripting for switching on/off a tool.... I guess with experience I won't see the need anymore for it
 
Old 12 December 2013   #7
ya, I hope that Maya gets a Houdini style bypass toggle for nodes one day.
 
Old 12 December 2013   #8
one might suggest there's been a method to bypass nodes since day one :

http://download.autodesk.com/global...umber=d30e26472

or atleast 1998 :-)

/risto
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Old 12 December 2013   #9
Originally Posted by ristopuukko: one might suggest there's been a method to bypass nodes since day one :

http://download.autodesk.com/global...umber=d30e26472

or atleast 1998 :-)

/risto


Unfortunately this doesn't work with every node.
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Old 12 December 2013   #10
I know.

This was an intended pun to every node writer out there (myself included)
to make there stuff work with maya's internal, well-structured, behaviour :-)

/risto
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Old 12 December 2013   #11
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