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Old 12-12-2013, 11:33 PM   #1
alex12p
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Suggestions about the 3D modeller job

Hi everyone,
I'm an university student in Physics, and after the degree I want to take a 1-year course in 3D graphics. My dream is to work for Blizzard, for realizing cinematics like these:

Video 1
Video 2

is this a too ambitious dream? If not, what have I to do in order to realize it?
Thanks for your answers.
 
Old 12-18-2013, 07:37 AM   #2
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No replies? Help!
 
Old 12-19-2013, 12:29 AM   #3
InfernalDarkness
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Considering that physics has been dead since the 1920s, murdered in its tracks by Bohr and Heisenberg and the rest of the non-thinkers, it would be a very safe bet for you to go into CG instead. Since no physics is being done professionally across the land, and only propaganda, you could at least make an honest living in CG!

A 1-year course won't cut the mustard however, in just about any CG field. In your spare time, start learning up on Maya, Max, or one of the other major packages. Nail a student license if you're able, and get to it! Lots to learn. I've been using Maya since 2004, and barely scratched the surface, myself.

(also, I didn't come here to argue physics... but if you'd like to, that might be fun too! )
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Old 12-19-2013, 09:51 AM   #4
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That dream is not too ambitious, at least it seems that way too me since mine is even bigger!
It's very much achievable but it takes time and a lot of work to get there, so 1-year course in 3D graphics is very good start but at the end of that one year you will only scratch the surface
of huge CG world.
Just keep doing it, try it, learn it, work hard, push forward and fail, eventually you will succeed!
 
Old 12-19-2013, 10:43 AM   #5
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Quote:
Originally Posted by InfernalDarkness
Considering that physics has been dead since the 1920s, murdered in its tracks by Bohr and Heisenberg and the rest of the non-thinkers, it would be a very safe bet for you to go into CG instead. Since no physics is being done professionally across the land, and only propaganda, you could at least make an honest living in CG!

A 1-year course won't cut the mustard however, in just about any CG field. In your spare time, start learning up on Maya, Max, or one of the other major packages. Nail a student license if you're able, and get to it! Lots to learn. I've been using Maya since 2004, and barely scratched the surface, myself.

(also, I didn't come here to argue physics... but if you'd like to, that might be fun too! )



er... propaganda? non-thinkers?
lol
 
Old 12-19-2013, 03:06 PM   #6
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@InfernalDarkness: you're wrong: physics is a very lively research field. However, I know that it will be almost useless in CG. Now I'm starting learning Maya.

@klaudio: tell me a bit about your dream (if you want to) :-).

Thank you all for the replies! :-)

Which is the path I have to follow to realize my dream (besides working a lot)?
 
Old 12-19-2013, 03:39 PM   #7
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As has been stated. Just start learning. Get real good at what you do. The rest will come.
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Old 12-19-2013, 06:28 PM   #8
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Quote:
Originally Posted by alex12p
physics is a very lively research field. However, I know that it will be almost useless in CG. Now I'm starting learning Maya.


I would think the math you'd learn from studying physics would help you.
 
Old 12-19-2013, 07:00 PM   #9
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I would say as a modeller Physics probably wont serve you too well however Maya has a bunch of disciplines where an understanding of physics is very useful...fx being the most obvious, rigging etc.. FEA simulation is becoming main stream and deals with physical material properties (and looks super cool!!) Technical disciplines are the most difficult for studios to fill and are usually high paying positions.

Modelling on the other hand has undergone a technical revolution of late (Zbrush, mudbox etc) where in the talent of the sculptor is paramount and the technical abilities (line flow etc) are secondary, and potentially can be handled by a different artist. Modelling is a saturated field in VFX and its a rare and lucky talent that will rise to Blizzard standards.

Bottom line is there are plenty of areas to explore in the VFX pipeline and given that you already have an understanding of complex math (or at least are not intimidated by it) perhaps you should consider other avenues of VFX to achieve your dream of working for Blizzard.
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Old 12-19-2013, 09:33 PM   #10
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@alex12p: Simply saying I'm wrong without providing any evidence, data, or information other than your opinion isn't enough here, son. Like I said, I'd love to argue physics with you. Please show me any new physics that you've seen or done since 1920, any problems you may have solved, or any engineering resulting from these physical concepts you've been studying.

If you like, we could start at the beginning, but this isn't the time or place I imagine! Again, you'd do well to go into CG instead of the physics world, unless media-hype and propaganda are your main interests.
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Old 12-19-2013, 10:30 PM   #11
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Go for it. study dynamics and solvers if you want

infernal darkness is talking nonsense about physics though.

You never gave an opinion about physics, it was only he that did.

(and that was wrong too)

He has very little or no understanding at all to call physics "propaganda"

and then call you "son"

fascinating.


"no physics is being done professionally across the land"


http://home.web.cern.ch/

Last edited by lightcache : 12-19-2013 at 10:35 PM.
 
Old 12-19-2013, 10:37 PM   #12
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Ahh, now we get to the good stuff. Ad hominems, straw man arguments, and a blatant disregard for semantics.

His opinion was that, "physics is a very lively research field." I know it's kinda buried in there, in his response to me. I just enjoy riling up the youngsters a little, especially on a topic so blatantly and obviously undermined by the consensus.

I am curious however, Lightcache, what point you intended to make by forsaking grammar, sentence structure, and punctuation? Is there hidden meaning in your defensiveness?

I'm all for people moving from a numb field with no science into a wonderful, creative, and hopefully amazing field ripe with potential!
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Old 12-19-2013, 10:47 PM   #13
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I was using a particle physics algorithm.

once you looked way, it was all correct.
 
Old 12-19-2013, 10:51 PM   #14
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I'd love to see your algorithm. I'll show you mine if you show me yours?
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Old 12-19-2013, 10:57 PM   #15
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I'm honoured, but our spin is all wrong.




anyway

 
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