Large project - Pipeline feedback appreciated

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  11 November 2013
Question Large project - Pipeline feedback appreciated

I have a rather large project coming up where I will be animating many characters of diverse cultural backgrounds. I will be doing facial animation along with basic body motions.

To speed up the modeling process I will be using Daz to create the base geometry. Then bringing that model into Maya.

I have been using a trial of Faceshift with some good results for the facial animation capture and using Brekel for capturing the body motions. I was considering using Softimage's FaceRobot for setting up the facial rig since I have many characters to setup and not a long time frame to do it in and ten exporting them to Maya to use with the Faceshift plugin.

I would appreciate any incite on a different or cleaner workflow.

Thanks for your time,
"The day you stop dreaming is the day you die"
  11 November 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:32 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.