|11 November 2013||#1|
3D Modeler / Texture Artist
Large project - Pipeline feedback appreciated
I have a rather large project coming up where I will be animating many characters of diverse cultural backgrounds. I will be doing facial animation along with basic body motions.
To speed up the modeling process I will be using Daz to create the base geometry. Then bringing that model into Maya.
I have been using a trial of Faceshift with some good results for the facial animation capture and using Brekel for capturing the body motions. I was considering using Softimage's FaceRobot for setting up the facial rig since I have many characters to setup and not a long time frame to do it in and ten exporting them to Maya to use with the Faceshift plugin.
I would appreciate any incite on a different or cleaner workflow.
Thanks for your time,
"The day you stop dreaming is the day you die"
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