Large project - Pipeline feedback appreciated

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 11 November 2013   #1
Question Large project - Pipeline feedback appreciated

I have a rather large project coming up where I will be animating many characters of diverse cultural backgrounds. I will be doing facial animation along with basic body motions.

To speed up the modeling process I will be using Daz to create the base geometry. Then bringing that model into Maya.

I have been using a trial of Faceshift with some good results for the facial animation capture and using Brekel for capturing the body motions. I was considering using Softimage's FaceRobot for setting up the facial rig since I have many characters to setup and not a long time frame to do it in and ten exporting them to Maya to use with the Faceshift plugin.

I would appreciate any incite on a different or cleaner workflow.

Thanks for your time,
Kassun
__________________
"The day you stop dreaming is the day you die"
 
Old 11 November 2013   #2
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:04 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.